Difference between revisions of "Category:EnvironmentModeling"

From polycount
Jump to: navigation, search
(== Normal Map Modeling ==)
("Pages in This Category" to bottom)
Line 15: Line 15:
 
Sometimes you can shortcut the sculpting/baking process by using a 2D normal mapping tool like nDo or Crazy Bump. This can save a lot of time, but can cause seams if you're not careful.
 
Sometimes you can shortcut the sculpting/baking process by using a 2D normal mapping tool like nDo or Crazy Bump. This can save a lot of time, but can cause seams if you're not careful.
 
See [[Category:Tools#A2D_Normal_Map_Software]].
 
See [[Category:Tools#A2D_Normal_Map_Software]].
 
== Pages in This Category ==
 
 
  
 
== Environment Modeling Tutorials ==
 
== Environment Modeling Tutorials ==
Line 31: Line 28:
 
* [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources] Polycount forum thread
 
* [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources] Polycount forum thread
 
* [http://www.vimeo.com/album/227064 De-Constructing "DemonThrone" – A Video Series] - by [http://www.jasonlavoie.net/ Jason Lavoie]
 
* [http://www.vimeo.com/album/227064 De-Constructing "DemonThrone" – A Video Series] - by [http://www.jasonlavoie.net/ Jason Lavoie]
 +
 +
== Pages in This Category ==
 +
  
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 10:19, 3 August 2012

Category Environment Modeling

Topics about modeling levels and environments in games.


Normal Map Modeling

Normal maps for mechanical/constructed items are often done with subdivision surface modeling. See SubdivisionSurfaceModeling#Hard_Surfaces. To add some organic wear and tear, artists bring their finished sub-d models into Zbrush or Mudbox or 3DCoat for a quick sculpt pass. Some artists do all their mechanical work in a sculpting app, but it seems to be a bit harder to get clean results. Your mileage may vary, see what works for you. See CharacterSculpting#Hard-Surface_Sculpting.

Normal maps for organic/natural assets are usually made entirely in your 3D sculpting app, but some people use procedural tools. See EnvironmentSculpting.

Sometimes you can shortcut the sculpting/baking process by using a 2D normal mapping tool like nDo or Crazy Bump. This can save a lot of time, but can cause seams if you're not careful. See.

Environment Modeling Tutorials

Pages in This Category

Subcategories

This category has the following 3 subcategories, out of 3 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools