Difference between revisions of "Cavity map"
From polycount
EricChadwick (Talk | contribs) (images, edits) |
m (Fixed link) |
||
Line 11: | Line 11: | ||
− | * [http:// | + | * [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread. |
Latest revision as of 06:49, 3 November 2015
A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.
Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.
To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.
- My Cavity Map Notes Polycount Forum thread.
Related Pages