User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 20:02, 2 November 2016 (diff | hist) . . (+48) . . Texture Coordinates (→UV Map Grids: muse_uv_01-01-1024x1024.jpg)
- 06:38, 1 November 2016 (diff | hist) . . (+186) . . Game Industry (→Education: The Death of Curiosity)
- 10:33, 25 October 2016 (diff | hist) . . (+665) . . N Boolean dynamesh modeling (Created page with "* [http://polycount.com/discussion/178072/inset-chamfer Inset Chamfer] for 3ds Max * [http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly Polyhertz...") (current)
- 08:06, 16 October 2016 (diff | hist) . . (+116) . . Modular environments (→Units and Scale: What unit system do you model in?)
- 06:18, 13 October 2016 (diff | hist) . . (-32) . . PhotoshopTools (→Actions, Filters, Scripts)
- 06:17, 13 October 2016 (diff | hist) . . (+187) . . PhotoshopTools (→Export Tools: lazy save)
- 02:10, 3 October 2016 (diff | hist) . . (+45) . . Subdivision Surface Modeling (→More Information: Polyhertz's 3dsMax script - 'Quick High-Poly')
- 02:07, 3 October 2016 (diff | hist) . . (+85) . . Subdivision Surface Modeling (→More Information)
- 15:02, 28 September 2016 (diff | hist) . . (-250) . . Freelance (→Legal & Taxes: sba link is gone)
- 10:37, 26 September 2016 (diff | hist) . . (+5) . . Concept Fundamentals (→Composition)
- 10:31, 26 September 2016 (diff | hist) . . (+162) . . Concept Fundamentals (→Composition: improving readability in composition #01)
- 10:31, 26 September 2016 (diff | hist) . . (+78) . . N File:2dtut jihoon1.jpg (http://polycount.com/discussion/177913/improving-readability-in-composition-01) (current)
- 08:35, 21 September 2016 (diff | hist) . . (+146) . . Concept Fundamentals (→Composition)
- 08:32, 21 September 2016 (diff | hist) . . (+54) . . N File:2dtut photocomp.jpg (http://production.4filmmaking.com/cinematography7.html) (current)
- 08:25, 21 September 2016 (diff | hist) . . (+33) . . Concept Fundamentals (→Composition)
- 08:25, 21 September 2016 (diff | hist) . . (+74) . . N File:2dtut pushpull.jpg (http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/) (current)
- 08:16, 21 September 2016 (diff | hist) . . (+163) . . Concept Fundamentals (→Composition: Clément Melendez)
- 07:48, 21 September 2016 (diff | hist) . . (+1) . . Concept Fundamentals (→Composition)
- 07:48, 21 September 2016 (diff | hist) . . (+46) . . Concept Fundamentals (→Composition: thumbnail for The Ultimate Guide to Composition)
- 07:47, 21 September 2016 (diff | hist) . . (+91) . . N File:2dtut composition.jpg (https://fstoppers.com/architecture/ultimate-guide-composition-part-one-just-say-nokeh-31359) (current)
- 07:45, 21 September 2016 (diff | hist) . . (+179) . . Concept Fundamentals (→Composition: The Ultimate Guide to Composition])
- 07:44, 21 September 2016 (diff | hist) . . (-12) . . Concept Fundamentals (→Composition: Composition-101)
- 07:14, 21 September 2016 (diff | hist) . . (+21) . . MultiTexture (→More Information)
- 07:14, 21 September 2016 (diff | hist) . . (+60) . . Modular environments (→More Information: MultiTexture, Texture atlas, ChannelPacking)
- 14:51, 13 September 2016 (diff | hist) . . (-28) . . Topology (→Rendering Topology Examples: Pinterest)
- 05:29, 13 September 2016 (diff | hist) . . (+118) . . EnvironmentSculpting (→Tiled Bricks) (current)
- 09:09, 11 September 2016 (diff | hist) . . (-20) . . Gamma (converting old forum links)
- 06:26, 11 September 2016 (diff | hist) . . (+94) . . Game Industry (→Education: letter to a student)
- 07:36, 7 September 2016 (diff | hist) . . (+491) . . Texture Coordinates (→UV Address Modes: sub-tils)
- 07:29, 7 September 2016 (diff | hist) . . (+153) . . Texture atlas (sub tiles)
- 14:50, 6 September 2016 (diff | hist) . . (+198) . . Subdivision Surface Modeling (→More Information)
- 09:00, 5 September 2016 (diff | hist) . . (+103) . . PBR (→Forum Threads: http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness/p1)
- 09:08, 3 September 2016 (diff | hist) . . (+164) . . Normal Map Technical Details (Is my tangent basis un-synced?)
- 07:11, 28 August 2016 (diff | hist) . . (+179) . . Texture Coordinates (→UV Tutorials: What is your prefeered UV unwrapping application?)
- 10:12, 7 August 2016 (diff | hist) . . (+320) . . PaintingAcrossSeams (→Integrated 3D Paint) (current)
- 19:26, 4 August 2016 (diff | hist) . . (+90) . . Normal Map Technical Details (→RGB Channels: compression format link fix, Swizzling.)
- 12:34, 4 August 2016 (diff | hist) . . (+174) . . Normal Map Technical Details (Synced tangent basis workflow from 3ds Max to Unity 5?)
- 07:33, 3 August 2016 (diff | hist) . . (+28) . . Normal Map Technical Details (→Synched Workflow: ? ?)
- 18:54, 29 July 2016 (diff | hist) . . (0) . . File:PolycountForums2016-07-29.jpg (EricChadwick uploaded a new version of "File:PolycountForums2016-07-29.jpg") (current)
- 18:49, 29 July 2016 (diff | hist) . . (+98) . . History of Polycount (→Forum Snapshots: more snapshots)
- 18:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums2016-07-29.jpg
- 18:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums1998-08-10.jpg (current)
- 18:24, 29 July 2016 (diff | hist) . . (+51) . . Q2PMP ([History of Polycount|Polycount]], Category:Information) (current)
- 14:32, 29 July 2016 (diff | hist) . . (+155) . . PhotoshopTools (→Actions, Filters, Scripts: notes about Solidify)
- 13:35, 29 July 2016 (diff | hist) . . (0) . . Game Industry (→Being a Developer)
- 09:48, 29 July 2016 (diff | hist) . . (+112) . . Game Industry (→Being a Developer: Job Security Question)
- 08:44, 27 July 2016 (diff | hist) . . (+42) . . Texture Coordinates (→UV Map Grids: uv_mapping_grid_by_cymae.jpg)
- 08:44, 27 July 2016 (diff | hist) . . (+182) . . N File:Uv mapping grid by cymae.jpg (http://orig00.deviantart.net/5350/f/2010/036/7/4/uv_mapping_grid_by_cymae.jpg Posted in this thread: http://polycount.com/discussion/174066/problem-with-quixel-generated-maps#latest) (current)
- 14:08, 20 July 2016 (diff | hist) . . (-12) . . EnvironmentSculpting (→Tiled Bricks: http://pixologic.com/zclassroom/workshop/environments-with-tate-mosesian)
- 08:10, 16 July 2016 (diff | hist) . . (+176) . . Subdivision Surface Modeling (→Primers)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)