User contributions
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- 09:25, 20 November 2020 (diff | hist) . . (-26) . . ShoulderTopology (→See Also)
- 09:22, 20 November 2020 (diff | hist) . . (-18) . . ShoulderTopology
- 18:00, 12 November 2020 (diff | hist) . . (-14) . . Art Bible (LOL)
- 18:47, 4 October 2020 (diff | hist) . . (+191) . . Texture Baking (→UV Coordinates: tiled info)
- 20:40, 15 September 2020 (diff | hist) . . (-62) . . Concept (→Tutorials: concept-art-smarts is a duplicate)
- 13:59, 28 July 2020 (diff | hist) . . (+1) . . m Game Industry (→Art Tests)
- 13:59, 28 July 2020 (diff | hist) . . (-21) . . m Game Industry (→Art Tests)
- 13:58, 28 July 2020 (diff | hist) . . (-175) . . m Game Industry (→Art Tests)
- 13:55, 28 July 2020 (diff | hist) . . (+180) . . Game Industry (→Art Tests: Being ignored again after art test. Anyone know why this happens?)
- 13:46, 28 July 2020 (diff | hist) . . (+157) . . Game Industry (→Art Tests: Your Art Test is BAD, this is why (And how to improve it))
- 13:42, 22 July 2020 (diff | hist) . . (+29) . . N Anisotropy (Redirected page to Anisotropic map) (current)
- 13:08, 25 June 2020 (diff | hist) . . (-13) . . Normal Map Modeling (→Mirroring: mirroring requires specific shader support) (current)
- 13:08, 25 June 2020 (diff | hist) . . (+40) . . Normal Map Technical Details (→Object-space normal map: Mirroring link)
- 14:51, 21 June 2020 (diff | hist) . . (+173) . . Texture atlas (→Tutorials: Tiling within subUV or pseudo-volume textures) (current)
- 08:07, 20 June 2020 (diff | hist) . . (+30) . . N Alpha blend (Adding a redir) (current)
- 11:27, 17 June 2020 (diff | hist) . . (-328) . . Parallax Map (→How To Create: Shader FX and UDK sites are gone.) (current)
- 10:45, 12 June 2020 (diff | hist) . . (+118) . . Modular environments (→Modular Design & Workflow: Shubham thread links)
- 10:41, 12 June 2020 (diff | hist) . . (+43) . . Modular environments (→More Information: trim sheets)
- 10:41, 12 June 2020 (diff | hist) . . (+29) . . Modular environments (→Modular Design & Workflow: trim sheets)
- 10:40, 12 June 2020 (diff | hist) . . (+451) . . Modular environments (→Modular Design & Workflow: ShubhamKumar_TrimSheets)
- 10:40, 12 June 2020 (diff | hist) . . (+73) . . N File:ShubhamKumar TrimSheets.jpg (https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3) (current)
- 21:17, 28 May 2020 (diff | hist) . . (+24) . . N Pow2 (redir) (current)
- 21:16, 28 May 2020 (diff | hist) . . (+71) . . PowerOfTwo (non-pow2 results) (current)
- 21:13, 28 May 2020 (diff | hist) . . (+24) . . N Pow (redir needed) (current)
- 10:07, 26 May 2020 (diff | hist) . . (+32) . . Portfolio (→Methods) (current)
- 10:07, 26 May 2020 (diff | hist) . . (+165) . . Portfolio (→Methods: artstation)
- 10:04, 26 May 2020 (diff | hist) . . (+1) . . Portfolio (→Content: bungie link update)
- 13:41, 23 May 2020 (diff | hist) . . (+96) . . ChannelPacking (→Examples: trim sheet links)
- 13:40, 23 May 2020 (diff | hist) . . (+1,312) . . MultiTexture (→Trim Sheets: summary, Modular_environments link, Channel Packing links, example images.)
- 10:01, 23 May 2020 (diff | hist) . . (-192) . . Lighting (→Resources: lowel.tiffen.com is gone)
- 10:42, 20 May 2020 (diff | hist) . . (+47) . . MultiTexture (→Blending Operations: summary)
- 10:40, 20 May 2020 (diff | hist) . . (-771) . . Transparency map (→Blending Operations: redirect) (current)
- 10:39, 20 May 2020 (diff | hist) . . (-75) . . MultiTexture (→Blending Operations: images into gallery format)
- 10:35, 20 May 2020 (diff | hist) . . (+3) . . MultiTexture (→Megatexture: images moved into gallery format)
- 10:33, 20 May 2020 (diff | hist) . . (+967) . . MultiTexture (Blending Operations added)
- 10:31, 20 May 2020 (diff | hist) . . (0) . . N File:Blends InsightIntoPhotoshop7BlendingModes.jpg (current)
- 10:31, 20 May 2020 (diff | hist) . . (0) . . N File:Blends SourceDestinationMatrix.jpg (current)
- 10:30, 20 May 2020 (diff | hist) . . (0) . . N File:Blends UnrealEngineDocumentation.jpg (current)
- 10:17, 20 May 2020 (diff | hist) . . (+207) . . Transparency map (→Blending Operations: Blends | Unreal Engine Documentation)
- 22:01, 19 May 2020 (diff | hist) . . (+189) . . Transparency map (→Blending Operations)
- 21:51, 19 May 2020 (diff | hist) . . (-208) . . Transparency map (→Blending Operations: Insight into Photoshop 7.0 Blending Modes)
- 21:37, 18 May 2020 (diff | hist) . . (+200) . . MultiTexture (→Modulation Blending: witcher-3-blood-and-wine-architectural-material)
- 21:40, 17 May 2020 (diff | hist) . . (+305) . . Texture Coordinates (→UV Tutorials & Threads: LOD tips from Neox)
- 12:17, 16 May 2020 (diff | hist) . . (+271) . . Foliage (GuerillaGames_HorizonZeroDawn) (current)
- 12:16, 16 May 2020 (diff | hist) . . (0) . . N File:GuerillaGames HorizonZeroDawn.jpg (current)
- 12:14, 16 May 2020 (diff | hist) . . (0) . . N File:GilbertSanders HorizonZeroDawn.jpg (current)
- 20:02, 15 May 2020 (diff | hist) . . (-72) . . Model Presentation (→Model Presentation: MR Materials link) (current)
- 19:54, 15 May 2020 (diff | hist) . . (-243) . . Model Presentation (→High-Poly Models: eat3d is gone)
- 16:30, 25 April 2020 (diff | hist) . . (+132) . . Modular environments (google sheet version of Johnstone)
- 15:52, 25 April 2020 (diff | hist) . . (-308) . . Modular environments (→Modular Design & Workflow: "Rock modeling approaches" removed, all the images in the thread are dead.)
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