Pages with the most revisions
Showing below up to 50 results in range #31 to #80.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- FaceTopology (26 revisions)
- Quake 2 (26 revisions)
- Concept Fundamentals (26 revisions)
- Gamma (25 revisions)
- Normal Map Modeling (25 revisions)
- Normal Map Technical Details (24 revisions)
- Diffusely convolved cube map (24 revisions)
- Portfolio (24 revisions)
- BaseMesh (23 revisions)
- Light map (23 revisions)
- PolycountOldTOC (23 revisions)
- Whitepapers (19 revisions)
- Character (18 revisions)
- PaintingAcrossSeams (18 revisions)
- Polycount (18 revisions)
- ShoulderTopology (18 revisions)
- GrassTechnique (18 revisions)
- Curvature map (18 revisions)
- Texturing (17 revisions)
- GameStatistics (17 revisions)
- Art Bible (17 revisions)
- Lighting (17 revisions)
- Limb Topology (17 revisions)
- Displacement map (17 revisions)
- OldSiteResourcesGeneralTools (17 revisions)
- LevelOfDetail (17 revisions)
- DuDv map (16 revisions)
- Decal (16 revisions)
- Polycounter Job Census (16 revisions)
- Technical Art (15 revisions)
- Spherical environment map (15 revisions)
- PortfolioContents (15 revisions)
- Flow map (15 revisions)
- PolygonCount (15 revisions - redirect page)
- Polygon Count (14 revisions)
- Texture types (14 revisions)
- Anisotropic map (14 revisions)
- Vector displacement map (14 revisions)
- Edge padding (14 revisions)
- ModularMountAndBlade (14 revisions)
- Mip mapping (14 revisions - redirect page)
- AlphaChannel (14 revisions)
- Unreal Engine (13 revisions)
- Radiosity normal map (13 revisions)
- Special Effects (13 revisions)
- Ambient occlusion vertex color (13 revisions)
- Aliasing (13 revisions)
- SkankerzeroModularCharacterSystem (13 revisions)
- Topology (13 revisions)
- History of Polycount (13 revisions - redirect page)