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Showing below up to 50 results in range #41 to #90.

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  1. (hist) ‎Vertex skinning ‎[7,699 bytes]
  2. (hist) ‎Polygon Count ‎[7,625 bytes]
  3. (hist) ‎Lighting ‎[7,183 bytes]
  4. (hist) ‎Texture types ‎[7,068 bytes]
  5. (hist) ‎OldSiteCredits ‎[7,042 bytes]
  6. (hist) ‎User Interface ‎[6,951 bytes]
  7. (hist) ‎Topology ‎[6,525 bytes]
  8. (hist) ‎Company job boards ‎[6,519 bytes]
  9. (hist) ‎OrbCrasher ‎[6,395 bytes]
  10. (hist) ‎OldSiteResourcesFaqGeneral ‎[6,386 bytes]
  11. (hist) ‎Quake 2 ‎[6,207 bytes]
  12. (hist) ‎Level Design ‎[6,170 bytes]
  13. (hist) ‎Blending functions ‎[5,999 bytes]
  14. (hist) ‎FaceTopology ‎[5,872 bytes]
  15. (hist) ‎Texturing ‎[5,837 bytes]
  16. (hist) ‎PortfolioContents ‎[5,832 bytes]
  17. (hist) ‎Terrain in The Last Of Us ‎[5,787 bytes]
  18. (hist) ‎Whitepapers ‎[5,651 bytes]
  19. (hist) ‎VideoGameDesignTerms ‎[5,599 bytes]
  20. (hist) ‎Parallax Map ‎[5,532 bytes]
  21. (hist) ‎Mip Mapping ‎[5,519 bytes]
  22. (hist) ‎OldSiteResourcesQuake2TutorialsNstTut1 ‎[5,429 bytes]
  23. (hist) ‎BaseMesh ‎[5,361 bytes]
  24. (hist) ‎Character ‎[5,230 bytes]
  25. (hist) ‎OldSiteResources ‎[5,119 bytes]
  26. (hist) ‎Concept Fundamentals ‎[5,088 bytes]
  27. (hist) ‎Light map ‎[5,034 bytes]
  28. (hist) ‎PBR ‎[4,967 bytes]
  29. (hist) ‎OldSiteResourcesGeneralMiscellaneous ‎[4,882 bytes]
  30. (hist) ‎ChannelPacking ‎[4,812 bytes]
  31. (hist) ‎OldSiteResourcesGeneralToolsInfografica ‎[4,731 bytes]
  32. (hist) ‎Animation ‎[4,619 bytes]
  33. (hist) ‎Portfolio ‎[4,563 bytes]
  34. (hist) ‎NateWhitePortfolioAdvice ‎[4,499 bytes]
  35. (hist) ‎OldSiteResourcesQuake2TutorialsNstRetroMap ‎[4,257 bytes]
  36. (hist) ‎Edge padding ‎[4,179 bytes]
  37. (hist) ‎Ambient occlusion vertex color ‎[4,121 bytes]
  38. (hist) ‎LevelOfDetail ‎[4,082 bytes]
  39. (hist) ‎Photogrammetry ‎[3,939 bytes]
  40. (hist) ‎Environment Reference ‎[3,905 bytes]
  41. (hist) ‎Rigging ‎[3,862 bytes]
  42. (hist) ‎OldSiteResourcesQuake2PpmTroubleshooting ‎[3,851 bytes]
  43. (hist) ‎Vehicle Reference ‎[3,716 bytes]
  44. (hist) ‎DXT ‎[3,691 bytes]
  45. (hist) ‎PaintingAcrossSeams ‎[3,677 bytes]
  46. (hist) ‎Diffusely convolved cube map ‎[3,656 bytes]
  47. (hist) ‎Normal Map Compression ‎[3,461 bytes]
  48. (hist) ‎Model Presentation ‎[3,344 bytes]
  49. (hist) ‎Marketing ‎[3,333 bytes]
  50. (hist) ‎CharacterSculpting ‎[3,282 bytes]

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