Category:Environment
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Revision as of 23:31, 13 July 2010 by CarlosMontero (Talk)
Contents
- 1 Category: Environment
Category: Environment
Topics about the design and creation of levels and environment artwork in games.
Pages in this category:
Level Design
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- The 400 Project - by Hal Barwood & Noah Falstein
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers
- The Hows and Whys of Level Design ($) - by Sjoerd "hourences" De Jong
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Concepting
- Digital Environment/Landscape painting for beginners Polycount thread
- Enviromentoring and Tutorials, Tips & Tricks - at ConceptArt.Org
- elements of perspective - by Bruce MacEvoy
- Whit Brachna Snowy Mountain timelapse video with voiceover - by Whit Brachna (more freebies from Massive Black)
- Coastline step by step image - by Jaime Jones (final)
- Fire Escape step by step image - by Daarken
- Concept Design Video Tutorials ($) - by Feng Zhu
- Introduction to Landscape Matte Painting ($) - by Dylan Cole
.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The 2D Tutorials section has more tutorials and resources for concept painting.
Environment Workflow & Modularity
- Workflow techniques and modularity with Unreal game technology - by Epic Games<
>A guide to setting up your art-to-level-design pipeline and designing modularly. - Environment workflow @ EpicGames - by Kevin Johnstone<
>A summary of the modular workflow used at Epic on Unreal Tournament 3. - Gears of War 2 modular modeling - by Kevin Johnstone <
>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! - Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls. - Generic wall tutorial - by Bram "Peris" Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. - Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs. - Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. - Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong<
>A ton of tutorials and articles about designing levels with the Unreal Technology. - Environment workflow from an artist working on a Crysis mod - by Stefan Morrell<
>A modular city building and its texture sheet. - Mod Facade Challenge - by Joe "EarthQuake" Wilson<
>Breaking up a building into modular pieces and designing the texture sheet. - Maintaining the suspension of disbelief... Polycount thread<
>Discussion about the importance of using imperfection to create believable worlds. - Adam Bromell's sketchbook thread - by Adam "adamBrome" Bromell<
>Breaking an environment down into modular pieces. - Chris' sketchbook thread - by Chris "cholden" Holden<
>Environment design & modular workflow. - Level Design Video Tutorials - from 3DBuzz<
>A ton of useful tutorials and design tips about creating levels. - Visually Appealing Building Guide - by Christopher Albeluhn<
>An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.
.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- SciFi Support Beam PDF - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.
Environment Foliage
- 3D TreesTutorials thread from the Polycount boards<
> Multiple methods. - Trees for Beginners in 3ds Max Tutorial - by "braveryd"<
> Using the AEC Extended: Foliage tree generator in 3ds Max. - Tree creation using particle generator - by Andy Zibits<
> Using a particle system in 3ds Max. - Sprite-Based Particle Trees - by Steven J. Tubbrit<
> Using a particle system in Maya. - Ultra-efficient tree texturing and modeling - by Andy Zibits<
> Using Paint Effects in Maya to create the foliage texture and branches. - Low-poly Tree Using Maya PaintFX - by Jeramy Cooke<
> Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree. - Bending vertex normals and using vertex color - by Eric Chadwick<
> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes. - Bending the vertex normals with Normal Thief - by Eric Chadwick<
> Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes. - Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa<
> A detailed overview of Crytek's process for vegetation shading. - Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio<
> Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline. - Hedges and Topiary a quick tutorial - by 'Vig'<
>Modeling and texturing method for stylized bushes. - Tree making fast technique? thread on Polycount<
> Tree modeling techniques discussed. - Tree texturing thread on Polycount<
> Tree texturing discussed. - Real quick tree texturing question thread on Polycount<
> More tree stuff. - Stuff to research:
- Warhammer Online trees?
- RexM trees?
- Adam trees?
Foliage Modeling Tools
There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
- ngPlant
- frecle tree[d] (exports formats .B3D, .OBJ, .X)
- TreeMaker script for 3ds Max
- Branches script for 3ds Max
- SpeedTree in UDK ($)
Environment Sculpting
.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the DigitalSculpting section of the Polycount wiki.
Environment Skies
- CG Textures - Panoramic Skies free 360-degree sky photos.
- 360 HDR skies for sale? from the Polycount forums has a tutorial and links about photographing HDR skies.
- How to: Create a Terragen 2 Skybox by Outpt.
- 3dmotive.com - Creating a Skydome is a tutorial for converting a latlong sky into a spheremap layout and mapping it to a dome mesh with Photoshop and 3ds Max.
- Skymap workflow by divi is a quick tutorial about converting a latlong sky into a square dome-like layout that uses all the texture space. PDF here
- How to: Convert a Skybox to a Skydome by Outpt is an in-depth tutorial about converting a cubemap into a latlong image with CubeMapGen, HDRShop, Photoshop, and Unreal.
- Vue is a popular skydome creation tool.
- Terragen is another popular skydome creation tool.
- Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Cube Map wiki section describes how to create and use cube maps.
Environment Texturing
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.
Inspiration & Reference
- Google Image Search
- Flickr Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- Polycount Forums - Reference Thread
- Polycount Forums - Environment Modeling FAQ & Resources
- Game Artist Forums - Reference Thread
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
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