Category:EnvironmentModeling

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Category Environment Modeling

Topics about modeling levels and environments in games.


Modeling Process

Normal maps for mechanical/constructed items are often done with subdivision surface modeling. See SubdivisionSurfaceModeling#Hard_Surfaces.

To add some organic wear and tear, artists bring their finished sub-d models into Zbrush or Mudbox or 3DCoat for a quick sculpt pass.

Some artists do all their mechanical work in a sculpting app, but it seems to be a bit harder to get clean results. Your mileage may vary, see what works for you. See CharacterSculpting#Hard-Surface_Sculpting.

Sometimes you can shortcut the sculpting/baking process by using a 2D normal mapping tool like nDo or Crazy Bump. Can save a lot of time, but can cause seams if you're not careful. See.

Normal maps for organic/natural assets are usually made entirely in your 3D sculpting app, but some people use procedural tools. See EnvironmentSculpting.

Pages in This Category

Environment Modeling Tutorials

Subcategories

This category has the following 3 subcategories, out of 3 total.

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