Cavity map
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Revision as of 10:20, 9 June 2015 by EricChadwick (Talk | contribs)
A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.
Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.
To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.
- My Cavity Map Notes Polycount Forum thread.
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