Difference between revisions of "Category:EnvironmentModeling"

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(UT3 & Gears Environment Art - Step By Step)
(Blade & Soul Environments)
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== Environment Modeling Tutorials ==
 
== Environment Modeling Tutorials ==
 +
* [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).
 
* [http://www.polycount.com/forum/showthread.php?t=88933 How to make terrains for games] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
 
* [http://www.polycount.com/forum/showthread.php?t=88933 How to make terrains for games] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
 
* [http://www.polycount.com/forum/showpost.php?p=1424523&postcount=8591 Erosion Terrain Tutorial] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
 
* [http://www.polycount.com/forum/showpost.php?p=1424523&postcount=8591 Erosion Terrain Tutorial] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']

Revision as of 10:19, 10 May 2012

Category Environment Modeling

Topics about modeling levels and environments in games.


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Environment Modeling Tutorials

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This category has the following 3 subcategories, out of 3 total.

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