Category:EnvironmentModeling

From polycount
Revision as of 19:04, 20 September 2014 by Joshua Stubbles (Talk | contribs)

Jump to: navigation, search

Category Environment Modeling

Topics about modeling levels and environments in games.


Normal Map Modeling

Normal maps for mechanical/constructed items are often done with subdivision surface modeling. See SubdivisionSurfaceModeling#Hard_Surfaces. To add some organic wear and tear, artists bring their finished sub-d models into Zbrush or Mudbox or 3DCoat for a quick sculpt pass. Some artists do all their mechanical work in a sculpting app, but it seems to be a bit harder to get clean results. See CharacterSculpting#Hard-Surface_Sculpting.

Normal maps for organic/natural assets are usually made entirely in your, but some people use procedural tools. See EnvironmentSculpting.

Sometimes you can shortcut the sculpting/baking process by using a like nDo or Crazy Bump. This can save a lot of time, but can cause seams if you're not careful.

Environment Modeling Tutorials

Pages In This Category

Subcategories

This category has the following 3 subcategories, out of 3 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools