Difference between revisions of "Category:EnvironmentTexturing"

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(Environment Art Blog)
(Category pages should not contain content. Content moved to Environment Texturing.)
 
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= Category Environment Texturing =
 
 
Topics about texturing levels and environments in games.
 
Topics about texturing levels and environments in games.
 
 
 
== Pages in This Category ==
 
 
 
== Environment Texturing Tutorials ==
 
* [https://environmentart.wordpress.com/ Environment Art Blog] - by [http://www.richardpipespiper.com/ Richard 'pipes' Piper] and [http://onlinewarriors.beyondunreal.com/ Rogelio 'rogelio' Olguin], also see the [http://www.polycount.com/forum/showthread.php?t=143337 Polycount Forum thread].
 
* [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 
* [http://www.mapcore.org/page/features/_/articles/technical-breakdown-assassins-creed-ii-r24 Technical breakdown: Assassin's Creed II] - by [http://www.froyok.fr/ Piquet 'Froyok' Fabrice], a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game.
 
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]
 
* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
 
* [http://vimeo.com/9067032 Texture Workflow videos] - by [http://www.hitenmistry.com/ Hiten 'Mistry10' Mistry], from the Polycount thread [http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]
 
* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by [http://chrisholden.net/ Chris 'cholden' Holden]
 
* [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by [http://poopinmymouth.com/ Ben 'poopinmymouth' Mathis]
 
* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]
 
* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart']
 
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez]
 
* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]
 
* [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer John Alton.
 
* [http://dl.dropbox.com/u/448525/keep/Polycount/Modular%20Texture%20Optimization.jpg Modular Texture Optimization] -  by [http://www.pixelsnader.nl/ Sander 'Snader' te Hennepe]
 
 
== More Information ==
 
* [[TexturingTutorials]] = Tutorials for creating game textures, in realistic or hand-painted styles.
 
* [[Concept Fundamentals]] = The basics of concept drawing and painting.
 
* [[:Category:TextureTechnique]] = Texturing techniques commonly used in game development.
 
* [[EnvironmentSculpting]] = Creating high-resolution 3D models with painting strokes, and baking them into textures.
 
* [[:Category:EnvironmentModeling]] = Modeling levels and environments in games.
 
* [[:Category:EnvironmentModularity]] = Making modular environment art for games.
 
* [[:Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.
 
  
 
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[[Category:Environment]]
 
[[Category:Environment]]

Latest revision as of 12:19, 14 March 2015

Topics about texturing levels and environments in games.


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