Difference between revisions of "Cavity map"

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A cavity map is a texture that stores small-scale ambient occlusion.  
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A cavity map is a texture that stores small-scale [[Ambient occlusion map|ambient occlusion]]. Also called a Crevice map.  
  
A [[Curvature map]] is different, it stores the convexity/concavity of a mesh.
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Cavity map is different from [[Curvature map]] which stores the convexity/concavity of a mesh.
  
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To [[Texture Baking|bake]] a cavity map, use ambient occlusion with the ray distance set to a lower value.
  
{|
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<gallery mode="nolines" heights=200px widths=200px>
|[[image:cavity_marmoset.jpg|thumb|300px|left|Cavity map.]][[image:ambientocclusion_marmoset.jpg|thumb|300px|left|Ambient occlusion map.]]
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cavity_marmoset.jpg
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ambientocclusion_marmoset.jpg
|rowspan="2"|Images by [http://www.marmoset.co Marmoset]
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</gallery>Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by [http://www.marmoset.co Marmoset].
|}
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* [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] Polycount Forum thread.
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Latest revision as of 07:49, 3 November 2015

A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.

Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.

To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.

Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by Marmoset.



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