Difference between revisions of "Category:Environment"
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
+ | * [http://www.boomzap.com/blog/industry-tips-how-to-not-ask-for-money/ Industry tips: How to not ask for money] - by ''Christopher Natsuume'', Creative Director of [http://www.boomzap.com/ Boomzap Entertainment]. | ||
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Revision as of 20:42, 16 March 2010
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Category: Environment
Links dedicated to the design and creation of levels and environment artwork in games.
Level Design
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Level Design: Concept, Theory, and Practice - by Rudolf Kremers
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd "hourences" De Jong
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- The 400 Project - by Hal Barwood & Noah Falstein
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe "EarthQuake" Wilson
- Explanation of an 'imperfection pass' (making things believable) - by Adam "adamBrome" Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam "adamBrome" Bromell
- Chris' sketchbook thread (work flow processes) - by Chris "cholden" Holden
- Visual Semiotics - from Wikipedia
- What is a visual metaphor? - from Answers.com
- Level Design Video Tutorials - from 3DBuzz
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Sculpting
- Sculpting for environment stuff - video tutorials - by Sascha Henrichs
Sculpting a wooden plank, a sandstone rock, and a tiled cliff. - 3dsmax Environment Modeling #1 Procedural Stone - by Sascha Henrichs
Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations. - Generic wall tutorial - by Bram "Peris" Eulaers
Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. - Optimisation workflow tutorial - by Bram "Peris" Eulaers
Using Meshlab to optimize a Mudbox sculpt for import into 3ds Max. - Rock modeling approaches - from the Polycount boards
A variety of approaches for sculpting individual rocks and tilable cliffs. - Stone Tutorial - by Pedro "bitmap" Amorim
Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop. - Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd
Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. - Creating Tiled Textures and Displacement in Mudbox 2009 - by Wayne Robson
Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page) - Tileable Stone in Mudbox - by Sascha Henrichs
Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox. - Tiling Rock Tutorial in Zbrush - by Stephen Jameson
Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
- Industry tips: How to not ask for money - by Christopher Natsuume, Creative Director of Boomzap Entertainment.
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- Environment Modeling FAQ & Resources - this page started from this thread on the Polycount boards
- Return to Main Page
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |