Difference between revisions of "Category:Environment"

From polycount
Jump to: navigation, search
(GameBusiness link)
(Sculpting links moved to Digital Sculpting page)
Line 55: Line 55:
 
[[Anchor(ES)]]
 
[[Anchor(ES)]]
 
== Environment Sculpting ==
 
== Environment Sculpting ==
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
+
See the [[Digital Sculpting]] section of the Polycount wiki.
* [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.
+
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
+
* [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox sculpt for import into 3ds Max.
+
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''<br>A variety of approaches for sculpting individual rocks and tilable cliffs.
+
* [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<br>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.
+
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<br>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
+
* [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<br>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)
+
* [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.
+
* [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<br>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
+
  
 
[[Anchor(ES2)]]
 
[[Anchor(ES2)]]

Revision as of 10:41, 19 March 2010

Category: Environment

Links dedicated to the design and creation of levels and environment artwork in games.

TableOfContents

Anchor(LD)

Level Design

Anchor(LDB)

Level Design Blogs

Anchor(EW)

Environment Workflow

Anchor(EM)

Environment Modeling

Anchor(ES)

Environment Sculpting

See the Digital Sculpting section of the Polycount wiki.

Anchor(ES2)

Environment Skies

Anchor(ET)

Environment Texturing

Anchor(II)

Industry Information

Anchor(IR)

Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools