Difference between revisions of "Category:Environment"

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(360 HDR link)
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* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
 
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''
 
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''
 
 
* [[Category:Modeling]] has more modeling links.
 
* [[Category:Modeling]] has more modeling links.
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== Environment Foliage ==
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* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''<br> Multiple methods.
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* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''<br> Using the AEC Extended: Foliage tree generator in 3ds Max.
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* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''<br> Using a particle system in 3ds Max.
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* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''<br> Using a particle system in Maya.
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* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''<br> Using ''Paint Effects'' in Maya to create the foliage texture and branches.
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* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''<br> Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.
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* [http://boards.polycount.net/showthread.php?p=1122194#post1122194 Bending the vertex normals for better shading] - by ''[http://ericchadwick.com Eric Chadwick]''<br> Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.
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* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<br> A detailed overview of Crytek's process for vegetation shading.
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=== Foliage Modeling Tools ===
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There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
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* [http://ngplant.sourceforge.net/ ngPlant]
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* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]]
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* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]
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* [http://www.branches.ws/ Branches script for 3ds Max]
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* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)
  
 
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Revision as of 09:02, 29 April 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.

TableOfContents

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Level Design

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Level Design Blogs

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Environment Concepting

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Environment Workflow

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Environment Modeling

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Environment Foliage

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Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

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Environment Sculpting

See the Digital Sculpting section of the Polycount wiki.

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Environment Skies

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Environment Texturing

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Industry Information

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Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools