Difference between revisions of "Category:Environment"
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* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' | ||
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
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* [[Category:Modeling]] has more modeling links. | * [[Category:Modeling]] has more modeling links. | ||
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+ | [[Anchor(EF)]] | ||
+ | == Environment Foliage == | ||
+ | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''<br> Multiple methods. | ||
+ | * [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''<br> Using the AEC Extended: Foliage tree generator in 3ds Max. | ||
+ | * [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''<br> Using a particle system in 3ds Max. | ||
+ | * [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''<br> Using a particle system in Maya. | ||
+ | * [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''<br> Using ''Paint Effects'' in Maya to create the foliage texture and branches. | ||
+ | * [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''<br> Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree. | ||
+ | * [http://boards.polycount.net/showthread.php?p=1122194#post1122194 Bending the vertex normals for better shading] - by ''[http://ericchadwick.com Eric Chadwick]''<br> Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes. | ||
+ | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<br> A detailed overview of Crytek's process for vegetation shading. | ||
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+ | [[Anchor(FMT)]] | ||
+ | === Foliage Modeling Tools === | ||
+ | There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few... | ||
+ | * [http://ngplant.sourceforge.net/ ngPlant] | ||
+ | * [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] | ||
+ | * [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max] | ||
+ | * [http://www.branches.ws/ Branches script for 3ds Max] | ||
+ | * [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($) | ||
[[Anchor(ES)]] | [[Anchor(ES)]] |
Revision as of 09:02, 29 April 2010
- Main Page > >
Category: Environment
Topics about the design and creation of levels and environment artwork in games.
Level Design
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- The 400 Project - by Hal Barwood & Noah Falstein
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers
- The Hows and Whys of Level Design ($) - by Sjoerd "hourences" De Jong
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Concepting
- Enviromentoring and Tutorials, Tips & Tricks - at ConceptArt.Org
- elements of perspective - by Bruce MacEvoy
- Whit Brachna Snowy Mountain timelapse video with voiceover - by Whit Brachna (more freebies from Massive Black)
- Coastline step by step image - by Jaime Jones (final)
- Fire Escape step by step image - by Daarken
- Concept Design Video Tutorials ($) - by Feng Zhu
- Introduction to Landscape Matte Painting ($) - by Dylan Cole
- Perspective Made Easy ($) - by Ernest R. Norling
Environment Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe "EarthQuake" Wilson
- Explanation of an 'imperfection pass' (making things believable) - by Adam "adamBrome" Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam "adamBrome" Bromell
- Chris' sketchbook thread (work flow processes) - by Chris "cholden" Holden
- Visual Semiotics - from Wikipedia
- What is a visual metaphor? - from Answers.com
- Level Design Video Tutorials - from 3DBuzz
- Visually Appealing Building Guide - by Christopher Albeluhn (additional tutorials)
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- has more modeling links.
Environment Foliage
- 3D TreesTutorials thread from the Polycount boards
Multiple methods. - Trees for Beginners in 3ds Max Tutorial - by "braveryd"
Using the AEC Extended: Foliage tree generator in 3ds Max. - Tree creation using particle generator - by Andy Zibits
Using a particle system in 3ds Max. - Sprite-Based Particle Trees - by Steven J. Tubbrit
Using a particle system in Maya. - Ultra-efficient tree texturing and modeling - by Andy Zibits
Using Paint Effects in Maya to create the foliage texture and branches. - Low-poly Tree Using Maya PaintFX - by Jeramy Cooke
Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree. - Bending the vertex normals for better shading - by Eric Chadwick
Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes. - Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa
A detailed overview of Crytek's process for vegetation shading.
Foliage Modeling Tools
There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
- ngPlant
- frecle tree[d]
- TreeMaker script for 3ds Max
- Branches script for 3ds Max
- SpeedTree in UDK ($)
Environment Sculpting
See the Digital Sculpting section of the Polycount wiki.
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- 360 HDR skies for sale? from the Polycount forums has a tutorial and links about photographing HDR skies.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
- GameBusiness has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.
Inspiration & Reference
- Google Image Search
- Flickr Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- Game Artist Forums - Reference Thread
- Polycount Forums - Reference Thread
- Polycount Forums - Environment Modeling FAQ & Resources
- Main Page > >
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |