Difference between revisions of "Category:Environment"
From polycount
(Morrell = working on a Crysis mod) |
(env workflow & modularity) |
||
Line 19: | Line 19: | ||
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' | * [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers'' | ||
* [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd "hourences" De Jong'' | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd "hourences" De Jong'' | ||
+ | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''<br>Environments involve the player more if they have several layers of thinking behind their design. | ||
+ | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com'' | ||
[[Anchor(LDB)]] | [[Anchor(LDB)]] | ||
Line 39: | Line 41: | ||
* [http://amzn.com/9563100166 Perspective Made Easy] ($) - by ''Ernest R. Norling'' | * [http://amzn.com/9563100166 Perspective Made Easy] ($) - by ''Ernest R. Norling'' | ||
− | [[Anchor(EW)]] | + | [[Anchor(EW)]][[Anchor(EWAM)]] |
− | == Environment Workflow == | + | == Environment Workflow & Modularity == |
− | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]'' | + | |
− | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | + | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''<br>A guide to setting up your art-to-level-design pipeline and designing modularly. |
− | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]'' | + | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''<br>A summary of the modular workflow used at Epic on Unreal Tournament 3. |
− | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | + | * [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' <br>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! |
− | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]'' | + | * [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<br>Tips and screenshots for sculpting modular brick walls. |
− | * [http://boards.polycount.net/showthread.php?t=51254 | + | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. |
− | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] | + | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <br>A variety of approaches for sculpting individual rocks and tilable cliffs. |
− | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] | + | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<br>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. |
− | + | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''<br>A ton of tutorials and articles about designing levels with the Unreal Technology. | |
− | + | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''<br>A modular city building and its texture sheet. | |
− | * [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]'' | + | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]''<br>Breaking up a building into modular pieces and designing the texture sheet. |
− | * [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]'' | + | * [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount thread<br>Discussion about the importance of using imperfection to create believable worlds. |
+ | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''<br>Breaking an environment down into modular pieces. | ||
+ | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''<br>Environment design & modular workflow. | ||
+ | * [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''<br>A ton of useful tutorials and design tips about creating levels. | ||
+ | * [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<br>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here]. | ||
+ | * The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow. | ||
[[Anchor(EM)]] | [[Anchor(EM)]] | ||
Line 61: | Line 68: | ||
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' | ||
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
− | * [[Category:Modeling]] has more modeling | + | * The [[Category:Modeling]] section has more tutorials about modeling. |
[[Anchor(EF)]] | [[Anchor(EF)]] |
Revision as of 07:24, 6 May 2010
- Main Page > >
Category: Environment
Topics about the design and creation of levels and environment artwork in games.
Level Design
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- The 400 Project - by Hal Barwood & Noah Falstein
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- Level Design: Concept, Theory, and Practice ($) - by Rudolf Kremers
- The Hows and Whys of Level Design ($) - by Sjoerd "hourences" De Jong
- Visual Semiotics - from Wikipedia
Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Concepting
- Enviromentoring and Tutorials, Tips & Tricks - at ConceptArt.Org
- elements of perspective - by Bruce MacEvoy
- Whit Brachna Snowy Mountain timelapse video with voiceover - by Whit Brachna (more freebies from Massive Black)
- Coastline step by step image - by Jaime Jones (final)
- Fire Escape step by step image - by Daarken
- Concept Design Video Tutorials ($) - by Feng Zhu
- Introduction to Landscape Matte Painting ($) - by Dylan Cole
- Perspective Made Easy ($) - by Ernest R. Norling
Environment Workflow & Modularity
- Workflow techniques and modularity with Unreal game technology - by Epic Games
A guide to setting up your art-to-level-design pipeline and designing modularly. - Environment workflow @ EpicGames - by Kevin Johnstone
A summary of the modular workflow used at Epic on Unreal Tournament 3. - Gears of War 2 modular modeling - by Kevin Johnstone
Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! - Modular brick wall tiling - by Glynn Smith
Tips and screenshots for sculpting modular brick walls. - Generic wall tutorial - by Bram "Peris" Eulaers
Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. - Rock modeling approaches - a Polycount thread
A variety of approaches for sculpting individual rocks and tilable cliffs. - Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd
Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. - Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
A ton of tutorials and articles about designing levels with the Unreal Technology. - Environment workflow from an artist working on a Crysis mod - by Stefan Morrell
A modular city building and its texture sheet. - Mod Facade Challenge - by Joe "EarthQuake" Wilson
Breaking up a building into modular pieces and designing the texture sheet. - Maintaining the suspension of disbelief... Polycount thread
Discussion about the importance of using imperfection to create believable worlds. - Adam Bromell's sketchbook thread - by Adam "adamBrome" Bromell
Breaking an environment down into modular pieces. - Chris' sketchbook thread - by Chris "cholden" Holden
Environment design & modular workflow. - Level Design Video Tutorials - from 3DBuzz
A ton of useful tutorials and design tips about creating levels. - Visually Appealing Building Guide - by Christopher Albeluhn
An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here. - The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow.
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- The section has more tutorials about modeling.
Environment Foliage
- 3D TreesTutorials thread from the Polycount boards
Multiple methods. - Trees for Beginners in 3ds Max Tutorial - by "braveryd"
Using the AEC Extended: Foliage tree generator in 3ds Max. - Tree creation using particle generator - by Andy Zibits
Using a particle system in 3ds Max. - Sprite-Based Particle Trees - by Steven J. Tubbrit
Using a particle system in Maya. - Ultra-efficient tree texturing and modeling - by Andy Zibits
Using Paint Effects in Maya to create the foliage texture and branches. - Low-poly Tree Using Maya PaintFX - by Jeramy Cooke
Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree. - Bending the vertex normals for better shading - by Eric Chadwick
Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes. - Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa
A detailed overview of Crytek's process for vegetation shading.
Foliage Modeling Tools
There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
- ngPlant
- frecle tree[d]
- TreeMaker script for 3ds Max
- Branches script for 3ds Max
- SpeedTree in UDK ($)
Environment Sculpting
See the Digital Sculpting section of the Polycount wiki.
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- 360 HDR skies for sale? from the Polycount forums has a tutorial and links about photographing HDR skies.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
- GameBusiness has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.
Inspiration & Reference
- Google Image Search
- Flickr Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- Game Artist Forums - Reference Thread
- Polycount Forums - Reference Thread
- Polycount Forums - Environment Modeling FAQ & Resources
- Main Page > >
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |