Difference between revisions of "Category:Environment"

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(3 foliage links added)
(vig's hedge tut)
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* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<<BR>> A detailed overview of Crytek's process for vegetation shading.
 
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<<BR>> A detailed overview of Crytek's process for vegetation shading.
 
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''<<BR>> Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.
 
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''<<BR>> Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.
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* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']<<BR>>Modeling and texturing method for stylized bushes.
 
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount<<BR>> Tree modeling techniques discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount<<BR>> Tree modeling techniques discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount<<BR>> Tree texturing discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount<<BR>> Tree texturing discussed.

Revision as of 18:51, 14 June 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.


Level Design

Level Design Blogs

Environment Concepting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The 2D Tutorials section has more tutorials and resources for concept painting.

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the Digital Sculpting section of the Polycount wiki.

Environment Skies

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

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Subcategories

This category has the following 5 subcategories, out of 5 total.

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