Difference between revisions of "Category:EnvironmentTexturing"
From polycount
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== Environment Texturing Tutorials == | == Environment Texturing Tutorials == | ||
+ | * [http://udn.epicgames.com/Three/Landscape.html Landscape system in Unreal Engine 3] - by [http://epicgames.com Epic Games] | ||
+ | * [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by [http://epicgames.com Epic Games] | ||
+ | * [http://www.slideshare.net/repii/terrain-rendering-in-frostbite-using-procedural-shader-splatting-presentation Terrain Rendering in Frostbite using Procedural Shader Splatting] - by [http://dice.se/ DICE] (Siggraph 2007) | ||
* [http://www.polycount.com/forum/showthread.php?t=76556 Best way to go about making Terrain?] thread on the Polycount forum. | * [http://www.polycount.com/forum/showthread.php?t=76556 Best way to go about making Terrain?] thread on the Polycount forum. | ||
* [http://www.philipk.net/tutorials/materials/materials.html Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav] | * [http://www.philipk.net/tutorials/materials/materials.html Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav] | ||
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell] | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell] | ||
* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart'] | * [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart'] | ||
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* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez] | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez] | ||
* [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by [http://www.hourences.com Sjoerd 'hourences' De Jong] | * [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by [http://www.hourences.com Sjoerd 'hourences' De Jong] |
Revision as of 20:59, 30 November 2011
Contents
Category Environment Texturing
Topics about texturing levels and environments in games.
Pages in This Category
Environment Texturing Tutorials
- Landscape system in Unreal Engine 3 - by Epic Games
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Terrain Rendering in Frostbite using Procedural Shader Splatting - by DICE (Siggraph 2007)
- Best way to go about making Terrain? thread on the Polycount forum.
- Material Tutorials - by Philip 'PhilipK' Klevestav
- Texture Workflow videos - by Hiten 'Mistry10' Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris 'cholden' Holden
- Thirding - Utilizing your texture space for environment work - by Ben 'poopinmymouth' Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by 'mikebart'
- Using vertex blending to grunge a level and add variety - by Mario 'StrangeFate' Vazquez
- UE3 Terrain Tutorial - by Sjoerd 'hourences' De Jong
- Lighting in game environments - by Sjoerd 'hourences' De Jong
- Painting with Light - by the cinematographer John Alton.
- Modular Texture Optimization - by Sander 'Snader' te Hennepe
More Information
- TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
- = The basics of concept drawing and painting.
- = Texturing techniques commonly used in game development.
- EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
- = Modeling levels and environments in games.
- = Making modular environment art for games.
- = Reference imagery: photos, concept art, texture sites, etc.
Pages in category "EnvironmentTexturing"
The following 14 pages are in this category, out of 14 total.