Difference between revisions of "Category:EnvironmentTexturing"

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(Modular Texture Optimization)
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== Environment Texturing Tutorials ==
 
== Environment Texturing Tutorials ==
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* [http://udn.epicgames.com/Three/Landscape.html Landscape system in Unreal Engine 3] - by [http://epicgames.com Epic Games]
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* [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by [http://epicgames.com Epic Games]
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* [http://www.slideshare.net/repii/terrain-rendering-in-frostbite-using-procedural-shader-splatting-presentation Terrain Rendering in Frostbite using Procedural Shader Splatting] - by [http://dice.se/ DICE] (Siggraph 2007)
 
* [http://www.polycount.com/forum/showthread.php?t=76556 Best way to go about making Terrain?] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=76556 Best way to go about making Terrain?] thread on the Polycount forum.
 
* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
 
* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]
 
* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]
 
* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart']
 
* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart']
* [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by [http://epicgames.com Epic Games]
 
 
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez]
 
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez]
 
* [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]
 
* [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]

Revision as of 20:59, 30 November 2011

Category Environment Texturing

Topics about texturing levels and environments in games.


Pages in This Category

Environment Texturing Tutorials

More Information

  • TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
  • = The basics of concept drawing and painting.
  • = Texturing techniques commonly used in game development.
  • EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
  • = Modeling levels and environments in games.
  • = Making modular environment art for games.
  • = Reference imagery: photos, concept art, texture sites, etc.

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This category has only the following subcategory.

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