Difference between revisions of "Category:EnvironmentTexturing"
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== Environment Texturing Tutorials == | == Environment Texturing Tutorials == | ||
* [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file. | * [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file. | ||
+ | * [http://www.mapcore.org/page/features/_/articles/technical-breakdown-assassins-creed-ii-r24 Technical breakdown: Assassin's Creed II] - by [http://www.froyok.fr/ Piquet 'Froyok' Fabrice], a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game. | ||
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide] | * [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide] | ||
* [http://www.philipk.net/tutorials/materials/materials.html Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav] | * [http://www.philipk.net/tutorials/materials/materials.html Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav] |
Revision as of 17:01, 2 October 2013
Contents
Category Environment Texturing
Topics about texturing levels and environments in games.
Pages in This Category
Environment Texturing Tutorials
- An exercise in modular textures - Scifi lab UDK - by Tor 'Snefer' Frick, an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
- Technical breakdown: Assassin's Creed II - by Piquet 'Froyok' Fabrice, a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game.
- Using Decals for Destroyed Structures - from the CryENGINE Art Asset Creation Guide
- Material Tutorials - by Philip 'PhilipK' Klevestav
- Texture Workflow videos - by Hiten 'Mistry10' Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris 'cholden' Holden
- Thirding - Utilizing your texture space for environment work - by Ben 'poopinmymouth' Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by 'mikebart'
- Using vertex blending to grunge a level and add variety - by Mario 'StrangeFate' Vazquez
- Lighting in game environments - by Sjoerd 'hourences' De Jong
- Painting with Light - by the cinematographer John Alton.
- Modular Texture Optimization - by Sander 'Snader' te Hennepe
More Information
- TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
- = The basics of concept drawing and painting.
- = Texturing techniques commonly used in game development.
- EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
- = Modeling levels and environments in games.
- = Making modular environment art for games.
- = Reference imagery: photos, concept art, texture sites, etc.
Pages in category "EnvironmentTexturing"
The following 14 pages are in this category, out of 14 total.