Difference between revisions of "Category:Environment"

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Topics about the design and creation of levels and environment artwork in games. See also [[Level Design]].
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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== Environment Modeling FAQ & Resources ==
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* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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* [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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* [http://boards.polycount.net/showthread.php?t=54311 High-poly Environment Modeling for UT3] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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* [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben Mathis] aka poopinmymouth''
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* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences''
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* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]''
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* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
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* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
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== Misc environment information ==
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
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* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
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== Inspirational art & reference links ==
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* http://forum.skyscraperpage.com/index.php
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* http://www.ontarioarchitecture.com/Terms.html
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* http://www.simoncornwell.com/urbex/frames.htm
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* [http://www.xs4all.nl/~kazil/ http://www.xs4all.nl/%7Ekazil/]
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* http://www.containershipping.nl/casualties.html
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* http://www.shieldsaroundtheworld.com/gallery.html
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* http://www.opacity.us/
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* http://www.forbidden-places.net/
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* http://www.modern-ruins.com/
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* http://www.ohiotrespassers.com/locations.html
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* http://www.undergroundkent.co.uk/maunsell_towers.htm
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* http://www.ghosttownexplorers.org/
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<br>
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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Latest revision as of 19:12, 27 May 2016

Topics about the design and creation of levels and environment artwork in games. See also Level Design.

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