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− | __NOTOC__
| + | Topics about the design and creation of levels and environment artwork in games. See also [[Level Design]]. |
− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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− | <br>
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− | <u>'''Environment Modeling FAQ & Resources'''</u>
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− | * [http://www.adambromell.com/articles/article3.html (Environment Artist: The Story Teller)] - by ''Adam Bromell''
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− | * [http://boards.polycount.net/showthread.php?t=52743 (Adam Bromell's sketchbook thread). Contains his work flow processes.] - by ''Adam Bromell''
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− | * [http://boards.polycount.net/showthread.php?t=51254 (Explanation of an 'imperfection pass'.) ie; making things believable] - by ''Adam Bromell''
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− | * [http://boards.polycount.net/showthread.php?p=678052#post678052 (Environment workflow @ EpicGames)] - by ''Kevin Johnstone''
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− | * [http://chrisholden.net/tutor/ (Environment Tutorials)] - by ''Chris Holden''
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− | * [http://boards.polycount.net/showthread.php?t=52565 (Chris' sketchbook thread). Contains his work flow processes] - by ''Chris Holden''
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− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html (Creating tiling textures in 3dsmax)] - by ''Chris Holden''
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− | * [http://poopinmymouth.com/process/tips/thirding.jpg (Thirding - Utilizing your texture space for environment work)] - by ''Ben Mathis''
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− | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html (Workflow techniques and modularity with Unreal game technology)] - by ''Epic Games''
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− | * [http://book.hourences.com/tutorialsspire.htm (Creating the "Spire" - Gears of War map)] - by ''Sjoerd De Jong''
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− | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 (Environment workflow from an artist on Crysis)] - by ''Stefan-Morrell''
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− | <br> <u>'''Misc environment information'''</u>
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− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios]
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− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?]
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− | <br><u>''' Inspirational art & reference links'''</u>
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− | * http://forum.skyscraperpage.com/index.php
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− | * http://www.ontarioarchitecture.com/Terms.html
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− | * http://www.simoncornwell.com/urbex/frames.htm
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− | * [http://www.xs4all.nl/~kazil/ http://www.xs4all.nl/%7Ekazil/]
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− | * http://www.containershipping.nl/casualties.html
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− | * http://www.shieldsaroundtheworld.com/gallery.html
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− | * http://www.opacity.us/
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− | * http://www.forbidden-places.net/
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− | * http://www.modern-ruins.com/
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− | * http://www.ohiotrespassers.com/locations.html
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− | * http://www.undergroundkent.co.uk/maunsell_towers.htm
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− | * http://www.ghosttownexplorers.org/
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− | <br>
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− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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Topics about the design and creation of levels and environment artwork in games. See also Level Design.