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− | __NOTOC__
| + | Topics about the design and creation of levels and environment artwork in games. See also [[Level Design]]. |
− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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− | This page is distilled from the thread [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources].
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− | == Environment Design ==
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− | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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− | * [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community''
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− | * [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki''
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− | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] - by ''Sjoerd De Jong aka hourences''
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− | * [http://cliffyb.com/rants/ Level Deisng rants] - by ''Cliff Bleszinski''
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− | * [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer''
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− | * [http://www.johnsto.co.uk/design Level Design blog] - by ''David Alexander Johnston''
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− | * [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
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− | == Environment Modeling ==
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− | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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− | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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− | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]''
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− | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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− | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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− | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben Mathis] aka poopinmymouth''
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− | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
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− | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences''
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− | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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− | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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− | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links.
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− | == Industry Information ==
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− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
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− | == Inspiration & Reference ==
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− | * [http://boards.polycount.net/showthread.php?t=34320 The Reference Thread] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://forum.skyscraperpage.com/index.php The SkyscraperPage Forum]
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− | * [http://www.ontarioarchitecture.com/Terms.html Ontario Architecture - Building Terms]
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− | * [http://www.containershipping.nl/casualties.html Container shipping accidents]
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− | * [http://www.shieldsaroundtheworld.com/gallery.html Shields Around The World]
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− | * [http://www.simoncornwell.com/urbex/frames.htm Urbex] - urban decay
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− | * [http://www.xs4all.nl/~kazil/ Urban Adventure in Rotterdam] - urban decay
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− | * [http://www.opacity.us/ Opacity.us] - urban decay
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− | * [http://www.forbidden-places.net/ Forbidden Places] - urban decay
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− | * [http://www.modern-ruins.com/ Modern Ruins] - urban decay
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− | * [http://www.ohiotrespassers.com/locations.html Ohio Trespassers] - urban decay
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− | * [http://www.undergroundkent.co.uk/maunsell_towers.htm Underground Kent] - urban decay
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− | * [http://www.ghosttownexplorers.org/ Ghost Town Explorers] - urban decay
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− | <br>
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− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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Topics about the design and creation of levels and environment artwork in games. See also Level Design.