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− | __NOTOC__
| + | Topics about the design and creation of levels and environment artwork in games. See also [[Level Design]]. |
− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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− | = Category: Environment =
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− | This page is distilled from the thread [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources].
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− | [[TableOfContents]]
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− | == Level Design ==
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− | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
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− | * [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community''
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− | * [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki''
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− | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] - by ''Sjoerd "hourences" De Jong''
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− | * [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer''
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− | * [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
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− | * [http://www.3dbuzz.com/vbforum/sv_video.php?v=692 Unreal Tournament 2003 video tutorials] - from ''3D Buzz''
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− | == Level Design Blogs ==
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− | * [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by ''Mark Davies'', game designer at Ninja Theory
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− | * [http://randomencounters.vox.com/ Random Encounters in Imaginary Realms] - a blog by ''Random Encounters'', game designer
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− | * [http://www.lostgarden.com/ Lost Garden] - a blog by ''Danc'', game designer
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− | * [http://cliffyb.com/rants/ CliffyB.com] - a blog by ''Cliff Bleszinski'', game designer at Epic Games
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− | * [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
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− | == Environment Planning & Workflow ==
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− | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
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− | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''
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− | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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− | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]''
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− | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
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− | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
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− | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
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− | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''
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− | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com''
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− | == Environment Modeling ==
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− | * [http://boards.polycount.net/showthread.php?t=62114 Gears2 Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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− | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
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− | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://wiki.polycount.net/3D_Tutorials/Modeling_Bathroom_Tiles Modeling Bathroom Tiles] - by ''[http://www.valent.us/ okkun]''
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− | * [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links.
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− | == Environment Sculpting ==
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− | * [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''
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− | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''
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− | * [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''
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− | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''
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− | * [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' (about halfway down the page)
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− | == Environment Skies ==
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− | * [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
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− | * [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' for use in Unreal.
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− | * [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps.
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− | == Environment Texturing ==
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− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
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− | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben "poopinmymouth" Mathis]''
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− | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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− | * [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by ''[http://boards.polycount.net/member.php?u=18074 mikebart]''
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− | * [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by ''[http://epicgames.com Epic Games]''
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− | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario "StrangeFate" Vazquez]''
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− | * [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''
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− | * [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''
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− | * [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer ''John Alton''.
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− | == Industry Information ==
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− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
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− | == Inspiration & Reference ==
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− | * [http://flickr.com/search/advanced/ Flickr Image Search]
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− | * [http://images.google.com/ Google Image Search]
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− | * [http://images.search.yahoo.com/images/advanced?ei=UTF-8 Yahoo Image Search]
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− | * [http://www.bbcmotiongallery.com/Customer/AdvancedSearch.aspx? BBC Motion Gallery] - video reference
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− | * [http://www.corbismotion.com/ Corbis Motion] - video reference
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− | * [http://www.gettyimages.com/Search/AdvancedSearch.aspx Getty Images Footage] - video reference
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− | <br>
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− | * [http://boards.polycount.net/showthread.php?t=34320 The Reference Thread] - from the ''[http://boards.polycount.net Polycount boards]''
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− | * [http://forum.skyscraperpage.com/index.php The SkyscraperPage Forum]
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− | * [http://www.ontarioarchitecture.com/Terms.html Ontario Architecture - Building Terms] - a large collection of example images
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− | * [http://tdil.mit.gov.in/coilnet/ignca/asp/showbig.asp?projid=ag03 Indira Gandhi National Centre for the Arts - Building Terms] - images and terms for Eastern architecture
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− | * [http://www.containershipping.nl/casualties.html Container shipping accidents]
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− | * [http://www.shieldsaroundtheworld.com/gallery.html Shields Around The World]
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− | * [http://www.simoncornwell.com/urbex/frames.htm Urbex] - urban decay
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− | * [http://www.xs4all.nl/~kazil/ Urban Adventure in Rotterdam] - urban decay
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− | * [http://www.opacity.us/ Opacity.us] - urban decay
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− | * [http://www.forbidden-places.net/ Forbidden Places] - urban decay
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− | * [http://www.modern-ruins.com/ Modern Ruins] - urban decay
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− | * [http://www.ohiotrespassers.com/locations.html Ohio Trespassers] - urban decay
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− | * [http://www.undergroundkent.co.uk/maunsell_towers.htm Underground Kent] - urban decay
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− | * [http://www.ghosttownexplorers.org/ Ghost Town Explorers] - urban decay
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− | <br>
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− | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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Topics about the design and creation of levels and environment artwork in games. See also Level Design.