Difference between revisions of "Category:Environment"
From polycount
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== Inspirational art & reference links == | == Inspirational art & reference links == | ||
− | * http://forum.skyscraperpage.com/index.php | + | * [http://forum.skyscraperpage.com/index.php The SkyscraperPage Forum] |
− | * http://www.ontarioarchitecture.com/Terms.html | + | * [http://www.ontarioarchitecture.com/Terms.html Ontario Architecture - Building Terms] |
− | * http://www. | + | * [http://www.containershipping.nl/casualties.html Container shipping accidents] |
− | * [http://www. | + | * [http://www.shieldsaroundtheworld.com/gallery.html Shields Around The World] |
− | * http://www. | + | * [http://www.simoncornwell.com/urbex/frames.htm Urbex] - urban decay |
− | * http://www. | + | * [http://www.xs4all.nl/~kazil/ Urban Adventure in Rotterdam] - urban decay |
− | * http://www.opacity.us/ | + | * [http://www.opacity.us/ Opacity.us] - urban decay |
− | * http://www.forbidden-places.net/ | + | * [http://www.forbidden-places.net/ Forbidden Places] - urban decay |
− | * http://www.modern-ruins.com/ | + | * [http://www.modern-ruins.com/ Modern Ruins] - urban decay |
− | * http://www.ohiotrespassers.com/locations.html | + | * [http://www.ohiotrespassers.com/locations.html Ohio Trespassers] - urban decay |
− | * http://www.undergroundkent.co.uk/maunsell_towers.htm | + | * [http://www.undergroundkent.co.uk/maunsell_towers.htm Underground Kent] - urban decay |
− | * http://www.ghosttownexplorers.org/ | + | * [http://www.ghosttownexplorers.org/ Ghost Town Explorers] - urban decay |
<br> | <br> | ||
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] |
Revision as of 08:06, 15 July 2008
- Return to Main Page
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Environment Modeling FAQ & Resources
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Environment workflow @ EpicGames - by Kevin Johnstone
- High-poly Environment Modeling for UT3 - by Kevin Johnstone
- Environment tutorials - by Chris Holden aka cholden
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
Misc environment information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspirational art & reference links
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
- Return to Main Page
Return to
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |