Difference between revisions of "Category:Environment"
From polycount
(UT3 & Gears Environment Art) |
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | ||
− | == Environment Modeling | + | == Environment Modeling Resources == |
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
* [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
+ | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]'' | ||
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | ||
* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | ||
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences'' | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences'' | ||
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | ||
− | * [http:// | + | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' |
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' |
Revision as of 08:23, 16 July 2008
- Return to Main Page
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Environment Modeling Resources
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Environment workflow @ EpicGames - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- Environment tutorials - by Chris Holden aka cholden
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Hard Surface Texture Painting - by Stefan Morrell
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
Misc environment information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspirational art & reference links
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
- Return to Main Page
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |