Difference between revisions of "Category:Environment"
From polycount
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= Category: Environment = | = Category: Environment = | ||
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This page is distilled from the thread [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources]. | This page is distilled from the thread [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources]. | ||
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+ | [[TableOfContents]] | ||
== Level Design == | == Level Design == | ||
− | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] | + | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]'' |
* [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community'' | * [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community'' | ||
* [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki'' | * [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki'' | ||
− | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] - by ''Sjoerd De Jong | + | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] - by ''Sjoerd "hourences" De Jong'' |
* [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer'' | * [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer'' | ||
* [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte'' | * [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte'' | ||
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* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]'' | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]'' | ||
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
− | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] | + | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]'' |
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | ||
− | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe Wilson] | + | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]'' |
− | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] | + | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]'' |
− | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] | + | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]'' |
− | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] | + | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' |
− | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia | + | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia'' |
− | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from Answers.com | + | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com'' |
== Environment Modeling == | == Environment Modeling == | ||
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* [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
* [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
− | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] | + | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' |
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://wiki.polycount.net/3D_Tutorials/Modeling_Bathroom_Tiles Modeling Bathroom Tiles] - by ''[http://www.valent.us/ okkun]'' | * [http://wiki.polycount.net/3D_Tutorials/Modeling_Bathroom_Tiles Modeling Bathroom Tiles] - by ''[http://www.valent.us/ okkun]'' | ||
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== Environment Sculpting == | == Environment Sculpting == | ||
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]'' | * [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]'' | ||
− | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html generic wall tutorial] - by ''[Bram Eulaers] | + | * [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]'' |
− | * [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html optimisation workflow tutorial] - by ''[Bram Eulaers] | + | * [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]'' |
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
− | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen Shepherd] | + | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]'' |
* [http://www.dashdotslash.net/Mudbox2k9/MudboxTileableTextures/MudboxTileableTextures.htm Creating Tiled Textures and Displacement in Mudbox] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' | * [http://www.dashdotslash.net/Mudbox2k9/MudboxTileableTextures/MudboxTileableTextures.htm Creating Tiled Textures and Displacement in Mudbox] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' | ||
+ | |||
+ | == Environment Skies == | ||
+ | * [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here] | ||
+ | * [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' for use in Unreal. | ||
+ | * [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps. | ||
== Environment Texturing == | == Environment Texturing == | ||
− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris Holden] | + | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris "cholden" Holden]'' |
− | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben Mathis] | + | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben "poopinmymouth" Mathis]'' |
* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | ||
* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by ''[http://boards.polycount.net/member.php?u=18074 mikebart]'' | * [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by ''[http://boards.polycount.net/member.php?u=18074 mikebart]'' | ||
* [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by ''[http://epicgames.com Epic Games]'' | * [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by ''[http://epicgames.com Epic Games]'' | ||
− | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] | + | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario "StrangeFate" Vazquez]'' |
− | * [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by ''[http://www.hourences.com Sjoerd De Jong] | + | * [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]'' |
− | * [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by ''[http://www.hourences.com Sjoerd De Jong] | + | * [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]'' |
− | * [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer John Alton. | + | * [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer ''John Alton''. |
== Industry Information == | == Industry Information == |
Revision as of 16:51, 24 February 2010
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Category: Environment
This page is distilled from the thread Environment Modeling FAQ & Resources.
Level Design
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd "hourences" De Jong
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Unreal Tournament 2003 video tutorials - from 3D Buzz
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Planning & Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe "EarthQuake" Wilson
- Explanation of an 'imperfection pass' (making things believable) - by Adam "adamBrome" Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam "adamBrome" Bromell
- Chris' sketchbook thread (work flow processes) - by Chris "cholden" Holden
- Visual Semiotics - from Wikipedia
- What is a visual metaphor? - from Answers.com
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Sculpting
- Sculpting for environment stuff - video tutorials - by Sascha Henrichs
- generic wall tutorial - by Bram "Peris" Eulaers
- optimisation workflow tutorial - by Bram "Peris" Eulaers
- Rock modeling approaches - from the Polycount boards
- Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd
- Creating Tiled Textures and Displacement in Mudbox - by Wayne Robson
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms - a large collection of example images
- Indira Gandhi National Centre for the Arts - Building Terms - images and terms for Eastern architecture
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |