Difference between revisions of "Category:Environment"

From polycount
Jump to: navigation, search
(Wayne Robson's link fixed)
(summary for Wayne, link to Sascha's method)
Line 50: Line 50:
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''
 
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''
* [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' (about halfway down the page)
+
* [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' (Painting on the middle of a 3x3 grid where each quad has the same overlapped UVs. The video is about halfway down.)
 +
* [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]'' (using Photoshop to offset the displacement map, then fixing the seams in Mudbox.)
  
 
== Environment Skies ==
 
== Environment Skies ==

Revision as of 12:50, 10 March 2010

Category: Environment

This page is distilled from the thread Environment Modeling FAQ & Resources.

TableOfContents

Level Design

Level Design Blogs

Environment Planning & Workflow

Environment Modeling

Environment Sculpting

Environment Skies

Environment Texturing

Industry Information

Inspiration & Reference



Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools