Difference between revisions of "Category:Environment"

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(Environment Planning & Workflow renamed to Environment Workflow)
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
 
* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
  
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== Environment Planning & Workflow ==
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== Environment Workflow ==
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''

Revision as of 22:03, 12 March 2010

Category: Environment

This page is distilled from the thread Environment Modeling FAQ & Resources.

TableOfContents

Anchor(LD)

Level Design

Anchor(LDB)

Level Design Blogs

Anchor(EW)

Environment Workflow

Anchor(EM)

Environment Modeling

Anchor(ES)

Environment Sculpting

Anchor(ES2)

Environment Skies

Anchor(ET)

Environment Texturing

Anchor(II)

Industry Information

Anchor(IR)

Inspiration & Reference



Subcategories

This category has the following 5 subcategories, out of 5 total.

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