Difference between revisions of "Category:Environment"
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== Environment Concepting == | == Environment Concepting == | ||
− | * [http://www.conceptart.org/forums/forumdisplay.php?f=42 Tutorials, Tips & Tricks] - at [http://www.conceptart.org ConceptArt.Org] | + | * [http://www.conceptart.org/forums/forumdisplay.php?f=140 Enviromentoring] and [http://www.conceptart.org/forums/forumdisplay.php?f=42 Tutorials, Tips & Tricks] - at [http://www.conceptart.org ConceptArt.Org] |
* [http://www.handprint.com/HP/WCL/tech10.html elements of perspective] - by ''[http://www.handprint.com Bruce MacEvoy]'' | * [http://www.handprint.com/HP/WCL/tech10.html elements of perspective] - by ''[http://www.handprint.com Bruce MacEvoy]'' | ||
* [http://artpad.org/wordpress/wp-content/gallery/old-work/step%20by%20step.jpg Coastline step by step] - by ''[http://artpad.org Jaime Jones]'' ([http://artpad.org/wordpress/wp-content/gallery/2005-2007/coastline2.jpg final]) | * [http://artpad.org/wordpress/wp-content/gallery/old-work/step%20by%20step.jpg Coastline step by step] - by ''[http://artpad.org Jaime Jones]'' ([http://artpad.org/wordpress/wp-content/gallery/2005-2007/coastline2.jpg final]) |
Revision as of 12:23, 22 March 2010
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Category: Environment
Links dedicated to the design and creation of levels and environment artwork in games.
Level Design
- Level Design Help Files, a collection of help sites for level design themed files - from the MapCore forums
- Level Design: Concept, Theory, and Practice - by Rudolf Kremers
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd "hourences" De Jong
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- The 400 Project - by Hal Barwood & Noah Falstein
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Concepting
- Enviromentoring and Tutorials, Tips & Tricks - at ConceptArt.Org
- elements of perspective - by Bruce MacEvoy
- Coastline step by step - by Jaime Jones (final)
- Fire Escape step by step - by Daarken
- Concept Design Video Tutorials ($) - by Feng Zhu
- Introduction to Landscape Matte Painting ($) - by Dylan Cole
- Perspective Made Easy ($) - by Ernest R. Norling
Environment Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe "EarthQuake" Wilson
- Explanation of an 'imperfection pass' (making things believable) - by Adam "adamBrome" Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam "adamBrome" Bromell
- Chris' sketchbook thread (work flow processes) - by Chris "cholden" Holden
- Visual Semiotics - from Wikipedia
- What is a visual metaphor? - from Answers.com
- Level Design Video Tutorials - from 3DBuzz
- Visually Appealing Building Guide - by Christopher Albeluhn (additional tutorials)
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Sculpting
See the Digital Sculpting section of the Polycount wiki.
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
- GameBusiness has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- Environment Modeling FAQ & Resources - this page started from this thread on the Polycount boards
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |