Difference between revisions of "Category:Environment"

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(added poop's thirding tut)
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* [http://boards.polycount.net/showthread.php?t=52565 (Chris' sketchbook thread). Contains his work flow processes] - by ''Chris Holden''
 
* [http://boards.polycount.net/showthread.php?t=52565 (Chris' sketchbook thread). Contains his work flow processes] - by ''Chris Holden''
 
* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html (Creating tiling textures in 3dsmax)] - by ''Chris Holden''
 
* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html (Creating tiling textures in 3dsmax)] - by ''Chris Holden''
 +
* [http://poopinmymouth.com/process/tips/thirding.jpg (Thirding - Utilizing your texture space for environment work)] - by ''Ben Mathis''
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html (Workflow techniques and modularity with Unreal game technology)] - by ''Epic Games''
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html (Workflow techniques and modularity with Unreal game technology)] - by ''Epic Games''
 
* [http://book.hourences.com/tutorialsspire.htm (Creating the "Spire" - Gears of War map)] - by ''Sjoerd De Jong''
 
* [http://book.hourences.com/tutorialsspire.htm (Creating the "Spire" - Gears of War map)] - by ''Sjoerd De Jong''

Revision as of 09:46, 19 May 2008


Environment Modeling FAQ & Resources


Misc environment information


Inspirational art & reference links


Subcategories

This category has the following 5 subcategories, out of 5 total.

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