Difference between revisions of "Category:Environment"
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* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''Stefan-Morrell'' | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''Stefan-Morrell'' | ||
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''Mario "Strangefate" Vazquez'' | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''Mario "Strangefate" Vazquez'' | ||
− | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] -'' ''from the ''Polycount | + | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] -'' ''from the ''Polycount'' boards |
− | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] -'' ''from the ''Polycount | + | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] -'' ''from the ''Polycount'' boards |
== Misc environment information == | == Misc environment information == |
Revision as of 16:13, 11 June 2008
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Environment Modeling FAQ & Resources
- Environment Artist: The Story Teller - by Adam Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell
- Environment workflow @ EpicGames - by Kevin Johnstone
- Environment tutorials - by Chris Holden
- Chris' sketchbook thread (work flow processes) - by Chris Holden
- Creating tiling textures in 3dsmax - by Chris Holden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "Hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan-Morrell
- Using vertex blending to grunge a level and add variety - by Mario "Strangefate" Vazquez
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
Misc environment information
- Percentage of environment artists .vs. character artists at most studios
- What's the difference between a level designer and environment artist?
Inspirational art & reference links
- http://forum.skyscraperpage.com/index.php
- http://www.ontarioarchitecture.com/Terms.html
- http://www.simoncornwell.com/urbex/frames.htm
- http://www.xs4all.nl/%7Ekazil/
- http://www.containershipping.nl/casualties.html
- http://www.shieldsaroundtheworld.com/gallery.html
- http://www.opacity.us/
- http://www.forbidden-places.net/
- http://www.modern-ruins.com/
- http://www.ohiotrespassers.com/locations.html
- http://www.undergroundkent.co.uk/maunsell_towers.htm
- http://www.ghosttownexplorers.org/
- Return to Main Page
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |