Difference between revisions of "Category:Environment"
From polycount
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== Environment Modeling FAQ & Resources == | == Environment Modeling FAQ & Resources == | ||
− | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''Adam Bromell'' | + | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' |
− | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''Adam Bromell'' | + | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' |
− | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''Adam Bromell'' | + | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' |
− | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''Kevin Johnstone'' | + | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' |
− | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''Chris Holden'' | + | * [http://boards.polycount.net/showthread.php?t=54311 High-poly Environment Modeling for UT3] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' |
− | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''Chris Holden'' | + | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' |
− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''Chris Holden'' | + | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' |
− | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''Ben Mathis'' | + | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' |
− | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''Epic Games'' | + | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben Mathis] aka poopinmymouth'' |
− | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''Sjoerd | + | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]'' |
− | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by '' | + | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences'' |
− | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''Mario | + | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' |
− | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - | + | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]'' |
− | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - | + | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' |
+ | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
== Misc environment information == | == Misc environment information == | ||
− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] | + | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]'' |
− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] | + | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]'' |
== Inspirational art & reference links == | == Inspirational art & reference links == |
Revision as of 07:57, 15 July 2008
- Return to Main Page
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Environment Modeling FAQ & Resources
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Environment workflow @ EpicGames - by Kevin Johnstone
- High-poly Environment Modeling for UT3 - by Kevin Johnstone
- Environment tutorials - by Chris Holden aka cholden
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
Misc environment information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspirational art & reference links
- http://forum.skyscraperpage.com/index.php
- http://www.ontarioarchitecture.com/Terms.html
- http://www.simoncornwell.com/urbex/frames.htm
- http://www.xs4all.nl/%7Ekazil/
- http://www.containershipping.nl/casualties.html
- http://www.shieldsaroundtheworld.com/gallery.html
- http://www.opacity.us/
- http://www.forbidden-places.net/
- http://www.modern-ruins.com/
- http://www.ohiotrespassers.com/locations.html
- http://www.undergroundkent.co.uk/maunsell_towers.htm
- http://www.ghosttownexplorers.org/
- Return to Main Page
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |