Difference between revisions of "Category:Environment"
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | ||
− | = | + | This page is distilled from the thread [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources]. |
− | + | == Environment Design == | |
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | * [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
+ | * [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community'' | ||
+ | * [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki'' | ||
+ | * [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] - by ''Sjoerd De Jong aka hourences'' | ||
+ | * [http://cliffyb.com/rants/ Level Deisng rants] - by ''Cliff Bleszinski'' | ||
+ | * [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer'' | ||
+ | * [http://www.johnsto.co.uk/design Level Design blog] - by ''David Alexander Johnston'' | ||
+ | * [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte'' | ||
+ | |||
+ | == Environment Modeling == | ||
* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
* [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
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* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
− | == | + | == Industry Information == |
− | + | ||
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
− | == | + | == Inspiration & Reference == |
− | + | ||
* [http://boards.polycount.net/showthread.php?t=34320 The Reference Thread] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=34320 The Reference Thread] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://forum.skyscraperpage.com/index.php The SkyscraperPage Forum] | * [http://forum.skyscraperpage.com/index.php The SkyscraperPage Forum] |
Revision as of 09:02, 22 July 2008
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This page is distilled from the thread Environment Modeling FAQ & Resources.
Environment Design
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd De Jong aka hourences
- Level Deisng rants - by Cliff Bleszinski
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- Level Design blog - by David Alexander Johnston
- What Is Level Design? - by Sérgio Duarte
Environment Modeling
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Environment workflow @ EpicGames - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- Environment tutorials - by Chris Holden aka cholden
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Hard Surface Texture Painting - by Stefan Morrell
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspiration & Reference
- The Reference Thread - from the Polycount boards
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
- Return to Main Page
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |