Difference between revisions of "Category:Environment"
From polycount
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | * [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | ||
− | == Environment Modeling == | + | == Environment Modeling - Planning & Workflow == |
− | * [http:// | + | * [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]'' |
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
+ | * [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences'' | ||
+ | * [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | ||
+ | * [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by ''[http://www.linkedin.com/in/earthquake Joe Wilson aka EarthQuake]'' | ||
+ | * [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
+ | * [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome'' | ||
+ | * [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | ||
+ | |||
+ | == Environment Modeling - Techniques == | ||
* [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
* [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]'' | ||
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]'' | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]'' | ||
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | * [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | ||
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* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
− | * [http:// | + | * [http://wiki.polycount.net/3D_Tutorials/Modeling_Bathroom_Tiles Modeling Bathroom Tiles] - by ''[http://www.valent.us/ okkun]'' |
* [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links. | * [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links. | ||
+ | |||
+ | == Environment Texturing == | ||
+ | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris Holden] aka cholden'' | ||
+ | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben Mathis] aka poopinmymouth'' | ||
+ | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]'' | ||
== Industry Information == | == Industry Information == |
Revision as of 10:25, 30 September 2008
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This page is distilled from the thread Environment Modeling FAQ & Resources.
Level Design
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd De Jong aka hourences
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Unreal Tournament 2003 video tutorials - from 3D Buzz
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Modeling - Planning & Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe Wilson aka EarthQuake
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
Environment Modeling - Techniques
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- Environment tutorials - by Chris Holden aka cholden
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Texturing
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Hard Surface Texture Painting - by Stefan Morrell
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms - a large collection of example images
- Indira Gandhi National Centre for the Arts - Building Terms - images and terms for Eastern architecture
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |