Difference between revisions of "Category:Environment"
From polycount
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* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | * [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]'' | ||
* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]'' | * [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]'' | ||
− | * [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' (about halfway down the | + | * [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]'' (Painting on the middle of a 3x3 grid where each quad has the same overlapped UVs. The video is about halfway down.) |
+ | * [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]'' (using Photoshop to offset the displacement map, then fixing the seams in Mudbox.) | ||
== Environment Skies == | == Environment Skies == |
Revision as of 12:50, 10 March 2010
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Category: Environment
This page is distilled from the thread Environment Modeling FAQ & Resources.
Level Design
- Environment Artist: The Story Teller - by Adam "adamBrome" Bromell
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd "hourences" De Jong
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Unreal Tournament 2003 video tutorials - from 3D Buzz
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Planning & Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe "EarthQuake" Wilson
- Explanation of an 'imperfection pass' (making things believable) - by Adam "adamBrome" Bromell
- Adam Bromell's sketchbook thread (work flow processes) - by Adam "adamBrome" Bromell
- Chris' sketchbook thread (work flow processes) - by Chris "cholden" Holden
- Visual Semiotics - from Wikipedia
- What is a visual metaphor? - from Answers.com
Environment Modeling
- Gears2 Environment Art - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- Environment tutorials - by Chris "cholden" Holden
- Environment modeling basics - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Sculpting
- Sculpting for environment stuff - video tutorials - by Sascha Henrichs
- generic wall tutorial - by Bram "Peris" Eulaers
- optimisation workflow tutorial - by Bram "Peris" Eulaers
- Rock modeling approaches - from the Polycount boards
- Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd
- Creating Tiled Textures and Displacement in Mudbox 2009 - by Wayne Robson (Painting on the middle of a 3x3 grid where each quad has the same overlapped UVs. The video is about halfway down.)
- Tileable Stone in Mudbox - by Sascha Henrichs (using Photoshop to offset the displacement map, then fixing the seams in Mudbox.)
Environment Skies
- Skymap workflow by divi for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
- How to: Convert a Skybox to a Skydome by Outpt for use in Unreal.
- Cube Map wiki section describes how to create and use cubemaps.
Environment Texturing
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms - a large collection of example images
- Indira Gandhi National Centre for the Arts - Building Terms - images and terms for Eastern architecture
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |