Difference between revisions of "Category:Environment"

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== Level Design ==
 
== Level Design ==
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
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* [http://www.3dbuzz.com/vbforum/sv_video.php?v=692 Unreal Tournament 2003 video tutorials] - from ''3D Buzz''
 
* [http://www.3dbuzz.com/vbforum/sv_video.php?v=692 Unreal Tournament 2003 video tutorials] - from ''3D Buzz''
  
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== Level Design Blogs ==
 
== Level Design Blogs ==
 
* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by ''Mark Davies'', game designer at Ninja Theory
 
* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by ''Mark Davies'', game designer at Ninja Theory
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
 
* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
  
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== Environment Planning & Workflow ==
 
== Environment Planning & Workflow ==
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
 
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''[http://www.epicgames.com Epic Games]''
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* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com''
 
* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com''
  
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== Environment Modeling ==
 
== Environment Modeling ==
 
* [http://boards.polycount.net/showthread.php?t=62114 Gears2 Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
 
* [http://boards.polycount.net/showthread.php?t=62114 Gears2 Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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* [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links.
 
* [[Subdivision Surface Modeling]] section of the Polycount wiki has more modeling links.
  
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== Environment Sculpting ==
 
== Environment Sculpting ==
 
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
 
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
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* [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<br>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
 
* [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<br>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
  
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== Environment Skies ==
 
== Environment Skies ==
 
* [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
 
* [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' for converting a sky panorama into a square texture, the way Epic does. [attachment:Skymap_workflow.pdf PDF here]
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* [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps.
 
* [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps.
  
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== Environment Texturing ==
 
== Environment Texturing ==
 
* [http://vimeo.com/9067032 Texture Workflow videos] - by ''[http://www.hitenmistry.com/ Hiten "Mistry10" Mistry]'', from the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]''
 
* [http://vimeo.com/9067032 Texture Workflow videos] - by ''[http://www.hitenmistry.com/ Hiten "Mistry10" Mistry]'', from the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]''
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* [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer ''John Alton''.
 
* [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer ''John Alton''.
  
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== Industry Information ==
 
== Industry Information ==
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
  
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== Inspiration & Reference ==
 
== Inspiration & Reference ==
 
* [http://flickr.com/search/advanced/ Flickr Image Search]
 
* [http://flickr.com/search/advanced/ Flickr Image Search]

Revision as of 19:29, 11 March 2010

Category: Environment

This page is distilled from the thread Environment Modeling FAQ & Resources.

TableOfContents

Anchor(LD)

Level Design

Anchor(LDB)

Level Design Blogs

Anchor(EPW)

Environment Planning & Workflow

Anchor(EM)

Environment Modeling

Anchor(ES)

Environment Sculpting

Anchor(ES2)

Environment Skies

Anchor(ET)

Environment Texturing

Anchor(II)

Industry Information

Anchor(IR)

Inspiration & Reference



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This category has the following 5 subcategories, out of 5 total.

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