Category:Environment
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Revision as of 08:46, 19 May 2008 by EricChadwick (Talk)
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Environment Modeling FAQ & Resources
- (Environment Artist: The Story Teller) - by Adam Bromell
- (Adam Bromell's sketchbook thread). Contains his work flow processes. - by Adam Bromell
- (Explanation of an 'imperfection pass'.) ie; making things believable - by Adam Bromell
- (Environment workflow @ EpicGames) - by Kevin Johnstone
- (Environment Tutorials) - by Chris Holden
- (Chris' sketchbook thread). Contains his work flow processes - by Chris Holden
- (Creating tiling textures in 3dsmax) - by Chris Holden
- (Thirding - Utilizing your texture space for environment work) - by Ben Mathis
- (Workflow techniques and modularity with Unreal game technology) - by Epic Games
- (Creating the "Spire" - Gears of War map) - by Sjoerd De Jong
- (Environment workflow from an artist on Crysis) - by Stefan-Morrell
Misc environment information
- Percentage of environment artists .vs. character artists at most studios
- What's the difference between a level designer and environment artist?
Inspirational art & reference links
- http://forum.skyscraperpage.com/index.php
- http://www.ontarioarchitecture.com/Terms.html
- http://www.simoncornwell.com/urbex/frames.htm
- http://www.xs4all.nl/%7Ekazil/
- http://www.containershipping.nl/casualties.html
- http://www.shieldsaroundtheworld.com/gallery.html
- http://www.opacity.us/
- http://www.forbidden-places.net/
- http://www.modern-ruins.com/
- http://www.ohiotrespassers.com/locations.html
- http://www.undergroundkent.co.uk/maunsell_towers.htm
- http://www.ghosttownexplorers.org/
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
ACDE |
E cont.FLMPRS |
S cont.TUV |