User contributions
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- 08:37, 8 August 2015 (diff | hist) . . (+276) . . Game Art Examples (Dungeon Defenders 2)
- 08:28, 8 August 2015 (diff | hist) . . (+619) . . Tools (→2D Tools: Screen Recording Software)
- 17:48, 7 August 2015 (diff | hist) . . (+101) . . HairTechnique (→Hair Technique Links: Ryse Moss Tutorial)
- 17:46, 7 August 2015 (diff | hist) . . (+333) . . HairTechnique (→Hair Technique Examples: Joost Vanhoutte)
- 17:44, 7 August 2015 (diff | hist) . . (+54) . . N File:Fluffy-fur-breakdown.jpg (http://www.polycount.com/forum/showthread.php?t=156012) (current)
- 17:40, 7 August 2015 (diff | hist) . . (+96) . . HairTechnique (→Hair Technique Links: Fur breakdown)
- 13:56, 7 August 2015 (diff | hist) . . (+127) . . Texture Coordinates (→UV Tutorials: Do we really need to be Uv mapping in 2015?)
- 08:08, 6 August 2015 (diff | hist) . . (+91) . . Foliage (also see)
- 10:00, 5 August 2015 (diff | hist) . . (+35) . . Foliage (Airborn image credit)
- 19:12, 2 August 2015 (diff | hist) . . (+110) . . Topology (→Deformation: links)
- 16:28, 2 August 2015 (diff | hist) . . (+128) . . Freelance (→Selling Assets)
- 11:14, 30 July 2015 (diff | hist) . . (-12) . . HairTechnique (pdf markup)
- 11:10, 30 July 2015 (diff | hist) . . (+96) . . HairTechnique (How do I create real-time hair for games 3DArtist Magazine.pdf, Links section moved to top.)
- 11:10, 30 July 2015 (diff | hist) . . (+99) . . N File:How do I create real-time hair for games 3DArtist Magazine.pdf (Backed up from http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/) (current)
- 05:27, 30 July 2015 (diff | hist) . . (+832) . . Character (→Character Process: Typical character art process (via Pior))
- 14:48, 29 July 2015 (diff | hist) . . (+662) . . User:EricChadwick (widths before heights, code)
- 14:46, 29 July 2015 (diff | hist) . . (-19) . . Normal Map Modeling (gallery tags for better image captions)
- 14:36, 29 July 2015 (diff | hist) . . (-13) . . Normal Map Modeling (removed <br>s)
- 14:35, 29 July 2015 (diff | hist) . . (0) . . Normal Map Modeling (→Contiguous Meshes: image size)
- 14:34, 29 July 2015 (diff | hist) . . (+287) . . Normal Map Modeling (→Mirroring: gallery images)
- 14:29, 29 July 2015 (diff | hist) . . (+38) . . Texture Baking (→UV Coordinates: gallery mode)
- 20:31, 26 July 2015 (diff | hist) . . (-27) . . GameRenderingTerminology (→Glossary) (current)
- 20:31, 26 July 2015 (diff | hist) . . (+83) . . GameRenderingTerminology (→Draw Call)
- 09:56, 26 July 2015 (diff | hist) . . (+363) . . Normal Map Modeling (→Round Shapes)
- 09:55, 26 July 2015 (diff | hist) . . (+295) . . Normal Map Modeling (→Modeling The High-Poly Mesh: Round Shapes)
- 07:02, 26 July 2015 (diff | hist) . . (+114) . . Freelance (→General Advice)
- 07:01, 26 July 2015 (diff | hist) . . (+139) . . Freelance (→Questions for the Client: how GOOD/ BAD is your CLIENT ?)
- 18:58, 25 July 2015 (diff | hist) . . (+810) . . Cube map (→V-Ray Cube Map Rendering)
- 18:51, 25 July 2015 (diff | hist) . . (+1,491) . . Cube map (→V-Ray Cube Map Rendering: figured it out!)
- 08:08, 25 July 2015 (diff | hist) . . (0) . . Cube map (→Software: alphabetical)
- 08:42, 24 July 2015 (diff | hist) . . (+254) . . Cube map (→Reflect/Refract Map: Jude Godin tutorial)
- 08:24, 24 July 2015 (diff | hist) . . (+4) . . Normal map (line returns for spacing)
- 08:23, 24 July 2015 (diff | hist) . . (+2) . . Normal map (→3D Workflow)
- 08:23, 24 July 2015 (diff | hist) . . (+64) . . Normal map (→Low-Poly Modeling)
- 08:22, 24 July 2015 (diff | hist) . . (+290) . . Normal map (→High-Poly Modeling)
- 08:13, 24 July 2015 (diff | hist) . . (+4,957) . . Normal map (→3D Workflow: headings, info from Texture Baking)
- 07:57, 24 July 2015 (diff | hist) . . (+48) . . Normal map (→3D Workflow: summary)
- 07:55, 24 July 2015 (diff | hist) . . (+74) . . Normal map ("Work In Progress" folded into "3D Workflow")
- 13:31, 23 July 2015 (diff | hist) . . (+328) . . Special Effects (CryEngine, Unity, Unreal)
- 18:20, 22 July 2015 (diff | hist) . . (+7,957) . . Maya (Custom Marking Menus) (current)
- 07:20, 22 July 2015 (diff | hist) . . (+102) . . VertexNormal (→Smoother Shading: [Face weighted normals] Polycount Forum thread)
- 12:26, 21 July 2015 (diff | hist) . . (-30) . . VertexNormal (headings)
- 12:21, 21 July 2015 (diff | hist) . . (-1,703) . . VertexNormal (Foliage Shading moved from VertexNormal to Foliage)
- 12:18, 21 July 2015 (diff | hist) . . (+2,387) . . Foliage (Foliage Shading moved from VertexNormal to Foliage)
- 09:03, 21 July 2015 (diff | hist) . . (+49) . . Portfolio (Categories)
- 16:30, 20 July 2015 (diff | hist) . . (+24) . . Normal Map Modeling (→Typical Mirroring Workflow: UVs)
- 16:28, 20 July 2015 (diff | hist) . . (+15) . . Ambient occlusion map (Texture Baking, etc.)
- 14:20, 19 July 2015 (diff | hist) . . (-15) . . AntiAliasing (converting old wiki syntax) (current)
- 07:57, 19 July 2015 (diff | hist) . . (+169) . . Texture Baking (→Solving Wavy Lines: earthquake image is better workflow)
- 07:54, 19 July 2015 (diff | hist) . . (+246) . . N File:Wavy barreltest 04.jpg (from the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=81154 Understanding averaged normals and ray projection/Who put waviness in my normal map?] Image by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]) (current)
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