User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 09:31, 20 May 2020 (diff | hist) . . (0) . . N File:Blends SourceDestinationMatrix.jpg (current)
- 09:30, 20 May 2020 (diff | hist) . . (0) . . N File:Blends UnrealEngineDocumentation.jpg (current)
- 09:17, 20 May 2020 (diff | hist) . . (+207) . . Transparency map (→Blending Operations: Blends | Unreal Engine Documentation)
- 21:01, 19 May 2020 (diff | hist) . . (+189) . . Transparency map (→Blending Operations)
- 20:51, 19 May 2020 (diff | hist) . . (-208) . . Transparency map (→Blending Operations: Insight into Photoshop 7.0 Blending Modes)
- 20:37, 18 May 2020 (diff | hist) . . (+200) . . MultiTexture (→Modulation Blending: witcher-3-blood-and-wine-architectural-material)
- 20:40, 17 May 2020 (diff | hist) . . (+305) . . Texture Coordinates (→UV Tutorials & Threads: LOD tips from Neox)
- 11:17, 16 May 2020 (diff | hist) . . (+271) . . Foliage (GuerillaGames_HorizonZeroDawn) (current)
- 11:16, 16 May 2020 (diff | hist) . . (0) . . N File:GuerillaGames HorizonZeroDawn.jpg (current)
- 11:14, 16 May 2020 (diff | hist) . . (0) . . N File:GilbertSanders HorizonZeroDawn.jpg (current)
- 19:02, 15 May 2020 (diff | hist) . . (-72) . . Model Presentation (→Model Presentation: MR Materials link) (current)
- 18:54, 15 May 2020 (diff | hist) . . (-243) . . Model Presentation (→High-Poly Models: eat3d is gone)
- 15:30, 25 April 2020 (diff | hist) . . (+132) . . Modular environments (google sheet version of Johnstone)
- 14:52, 25 April 2020 (diff | hist) . . (-308) . . Modular environments (→Modular Design & Workflow: "Rock modeling approaches" removed, all the images in the thread are dead.)
- 14:45, 25 April 2020 (diff | hist) . . (-307) . . Modular environments (→Modular Design & Workflow: TheEnsignTavern is gone)
- 14:44, 25 April 2020 (diff | hist) . . (+37) . . Modular environments (→Modular Design & Workflow: TorFrick_UDKModularMasterclass)
- 13:19, 21 April 2020 (diff | hist) . . (+6) . . Game Industry (→Employee Rights: NLRB)
- 21:18, 19 April 2020 (diff | hist) . . (+15) . . PortfolioContents (→Portfolio Contents) (current)
- 09:11, 2 April 2020 (diff | hist) . . (+192) . . Polycount:About (→Forum Snapshots: 4-1-2020, 4-2)
- 09:10, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-02.jpg (current)
- 09:08, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-01.jpg (current)
- 17:40, 24 March 2020 (diff | hist) . . (+58) . . Game Industry (→Employee Rights: gag book link fix)
- 10:58, 14 March 2020 (diff | hist) . . (-42) . . BaseMesh (→Creating a Base Mesh: broke link removed) (current)
- 11:51, 7 March 2020 (diff | hist) . . (-321) . . Concept Fundamentals (→Composition: removed deaders)
- 11:48, 7 March 2020 (diff | hist) . . (-25) . . Concept Fundamentals (→Composition: http://www.clement-melendez.com/portfolio/essays)
- 12:30, 27 February 2020 (diff | hist) . . (+65) . . Game Industry (→Salary Research: loveforgames.com/salary)
- 11:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: PC forum link)
- 11:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: Quincy's article moved)
- 07:50, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Trim Sheets)
- 07:48, 28 January 2020 (diff | hist) . . (+338) . . MultiTexture (→Trim Sheets: PixelMasher vids)
- 07:37, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Edge Blending)
- 09:45, 15 January 2020 (diff | hist) . . (+163) . . Shaders (→Advanced Tutorials: Jason Booth file) (current)
- 09:45, 15 January 2020 (diff | hist) . . (+240) . . N File:Boston Game Dev Group 2020 Shaders.pdf (Shared with me by Jason Booth, as a Google Slides file. https://docs.google.com/presentation/d/1Cwxf5Tw9sjW3Z97m2WpNXRsc9h1q6FIrU2UjL-4HQNI/edit?usp=sharing) (current)
- 07:54, 15 January 2020 (diff | hist) . . (0) . . Shaders (→Creating Shaders: corrected link 3)
- 07:53, 15 January 2020 (diff | hist) . . (+210) . . Shaders (→Beginner Tutorials: Cloward playlist links.)
- 07:50, 15 January 2020 (diff | hist) . . (+363) . . Shaders (Ben Cloward videos)
- 09:35, 8 December 2019 (diff | hist) . . (+245) . . Game Industry (→How to Get In: 8 Tips for Artists Struggling With Motivation)
- 17:10, 4 December 2019 (diff | hist) . . (+34) . . PBR (→Tutorials: Adobe PBR) (current)
- 10:09, 16 November 2019 (diff | hist) . . (+163) . . ChannelPacking (→Compression Artifacts: Unreal 4 documentation)
- 08:18, 13 November 2019 (diff | hist) . . (+7) . . HairTechnique (→Hair Technique Links) (current)
- 08:18, 13 November 2019 (diff | hist) . . (-75) . . HairTechnique (→Hair Technique Links: crazyfool webarchive)
- 09:37, 2 November 2019 (diff | hist) . . (+111) . . Game Industry (→Art Tests: forum links organized)
- 11:01, 28 October 2019 (diff | hist) . . (+212) . . PBR (→Color Charts: Dark_Dielectric_Materials.pdf)
- 10:43, 28 October 2019 (diff | hist) . . (+17) . . PBR (→Tutorials: Let's Get Physical: Part 1 of 3 — Jeremy Romanowski)
- 10:01, 28 October 2019 (diff | hist) . . (+180) . . PBR (→Color Charts: Technical Art Adventures: PBR - Spec Cheat Sheet)
- 09:41, 28 October 2019 (diff | hist) . . (+20) . . PBR (Color Charts)
- 09:40, 28 October 2019 (diff | hist) . . (+294) . . PBR (Filament)
- 09:35, 28 October 2019 (diff | hist) . . (+173) . . PBR (technicalartadventures)
- 09:28, 28 October 2019 (diff | hist) . . (+394) . . PBR (DONTNOD, Unity color charts)
- 09:17, 28 October 2019 (diff | hist) . . (+176) . . PBR (→Tutorials)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)