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Showing below up to 50 results in range #231 to #280.
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- Procedural (07:29, 12 August 2015)
- 3Dc (10:10, 12 August 2015)
- PVR (10:13, 12 August 2015)
- S3TC (10:14, 12 August 2015)
- TPL (10:14, 12 August 2015)
- VTF (10:15, 12 August 2015)
- EXR (10:17, 12 August 2015)
- Foliage Vertex Color (12:51, 12 August 2015)
- Curvature map (15:46, 22 August 2015)
- Reference (04:56, 2 September 2015)
- Self shadowed bump map (09:09, 19 September 2015)
- OldSiteCredits (12:25, 19 September 2015)
- 3DTutorials/ASC Exporter Plugin (12:39, 19 September 2015)
- Decal (20:22, 1 October 2015)
- Blending functions (08:03, 14 October 2015)
- 3d printing (07:19, 3 November 2015)
- AlphaChannel (07:20, 3 November 2015)
- Ambient occlusion vertex color (07:36, 3 November 2015)
- BDRF map (07:43, 3 November 2015)
- BearKub (07:45, 3 November 2015)
- Cavity map (07:49, 3 November 2015)
- CharacterSculpting (08:06, 3 November 2015)
- Value correction (09:21, 6 November 2015)
- ModularMountAndBlade (09:21, 6 November 2015)
- Prop Reference (09:25, 6 November 2015)
- OldSiteResourcesQuake2PpmTroubleshooting (09:38, 11 November 2015)
- OldSiteResourcesQuake3ShaderManual (08:42, 17 November 2015)
- Quake 3 (08:45, 17 November 2015)
- OldSiteResourcesQuake3ModelManual (08:55, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNglv (09:12, 17 November 2015)
- OldSiteResourcesQuake2TutorialsCustomVwep (09:18, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNstTut1 (09:20, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNstRetroMap (09:24, 17 November 2015)
- OldSiteResourcesQuake2Tutorials (09:25, 17 November 2015)
- Character Concepts (10:12, 20 November 2015)
- Unreal Engine (17:39, 29 November 2015)
- PixelArt (15:26, 9 December 2015)
- 1-855-212-2247 how to block advertisements in internet explorer (06:24, 11 December 2015)
- Box reset trick (09:55, 23 December 2015)
- OldSiteResourcesGeneralModelingAndAnimation (17:28, 30 January 2016)
- Level Design (21:01, 27 February 2016)
- Tutorials (21:13, 26 March 2016)
- Splat (19:26, 15 April 2016)
- Normal Map Compression (09:47, 28 April 2016)
- User Interface (07:26, 6 May 2016)
- Texturing (08:59, 12 May 2016)
- Diffusely convolved cube map (18:17, 22 May 2016)
- DDS (21:25, 22 May 2016)
- Environment (20:09, 27 May 2016)
- Q2PMP (19:24, 29 July 2016)