Category:Environment
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Revision as of 07:55, 21 October 2008 by EricChadwick (Talk)
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This page is distilled from the thread Environment Modeling FAQ & Resources.
Level Design
- Environment Artist: The Story Teller - by Adam Bromell aka adamBrome
- How To Develop A Map That Works - from The Valve Developer Community
- Map Planning - from the Unreal Wiki
- The Hows and Whys of Level Design - by Sjoerd De Jong aka hourences
- Ben's Small Bible of Realistic Multiplayer Level Design by Benjamin Bauer
- What Is Level Design? - by Sérgio Duarte
- Unreal Tournament 2003 video tutorials - from 3D Buzz
Level Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by Random Encounters, game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
Environment Modeling - Planning & Workflow
- Workflow techniques and modularity with Unreal game technology - by Epic Games
- Environment workflow @ EpicGames - by Kevin Johnstone
- Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd De Jong aka hourences
- Environment workflow from an artist on Crysis - by Stefan Morrell
- Mod Facade Challenge - by Joe Wilson aka EarthQuake
- Explanation of an 'imperfection pass' (making things believable) - by Adam Bromell aka adamBrome
- Adam Bromell's sketchbook thread (work flow processes) - by Adam Bromell aka adamBrome
- Chris' sketchbook thread (work flow processes) - by Chris Holden aka cholden
Environment Modeling - Techniques
- [attachment:rorshach_scifi_supportbeam.pdf SciFi Support Beam PDF] - by Kevin Johnstone
- UT3 & Gears Environment Art - by Kevin Johnstone
- Environment tutorials - by Chris Holden aka cholden
- Environment modeling basics - from the Polycount boards
- Rock modeling approaches - from the Polycount boards
- Modeling Bathroom Tiles - by okkun
- Subdivision Surface Modeling section of the Polycount wiki has more modeling links.
Environment Texturing
- Creating tiling textures in 3dsmax - by Chris Holden aka cholden
- Thirding - Utilizing your texture space for environment work - by Ben Mathis aka poopinmymouth
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario Vazquez aka StrangeFate
- UE3 Terrain Tutorial - by Sjoerd De Jong aka hourences
Industry Information
- Percentage of environment artists .vs. character artists at most studios - from the Polycount boards
- What's the difference between a level designer and environment artist? - from the Polycount boards
Inspiration & Reference
- Flickr Image Search
- Google Image Search
- Yahoo Image Search
- BBC Motion Gallery - video reference
- Corbis Motion - video reference
- Getty Images Footage - video reference
- The Reference Thread - from the Polycount boards
- The SkyscraperPage Forum
- Ontario Architecture - Building Terms - a large collection of example images
- Indira Gandhi National Centre for the Arts - Building Terms - images and terms for Eastern architecture
- Container shipping accidents
- Shields Around The World
- Urbex - urban decay
- Urban Adventure in Rotterdam - urban decay
- Opacity.us - urban decay
- Forbidden Places - urban decay
- Modern Ruins - urban decay
- Ohio Trespassers - urban decay
- Underground Kent - urban decay
- Ghost Town Explorers - urban decay
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Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Environment"
The following 22 pages are in this category, out of 22 total.
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E cont.FLMPRS |
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