Category:Environment

From polycount
Revision as of 07:24, 6 May 2010 by EricChadwick (Talk)

Jump to: navigation, search

Category: Environment

Topics about the design and creation of levels and environment artwork in games.

TableOfContents

Anchor(LD)

Level Design

Anchor(LDB)

Level Design Blogs

Anchor(EC)

Environment Concepting

Anchor(EW)Anchor(EWAM)

Environment Workflow & Modularity

Anchor(EM)

Environment Modeling

Anchor(EF)

Environment Foliage

Anchor(FMT)

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Anchor(ES)

Environment Sculpting

See the Digital Sculpting section of the Polycount wiki.

Anchor(ES2)

Environment Skies

Anchor(ET)

Environment Texturing

Anchor(II)

Industry Information

Anchor(IR)

Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools