Category:Environment

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Category: Environment

Topics about the design and creation of levels and environment artwork in games.

TableOfContents

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Level Design

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Level Design Blogs

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Environment Concepting

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The [wiki:Self:2D_Tutorials 2D Tutorials] section has more tutorials and resources for concept painting.

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Environment Workflow & Modularity

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow.

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Environment Modeling

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The wiki section has more modeling tutorials.

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Environment Foliage

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Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

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Environment Sculpting

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif See the Digital Sculpting section of the Polycount wiki.

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Environment Skies

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

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Environment Texturing

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Industry Information

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

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Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

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