Category:EnvironmentTexturing
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Revision as of 15:20, 26 August 2010 by EricChadwick (Talk)
Contents
Category Environment Texturing
Topics about texturing levels and environments in games.
Pages in This Category
Environment Texturing Tutorials
- Material Tutorials - by Philip 'PhilipK' Klevestav
- Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris "cholden" Holden
- Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
- UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
- Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
- UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
- Lighting in game environments - by Sjoerd "hourences" De Jong
- Painting with Light - by the cinematographer John Alton.
More Information
- TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
- = Texturing techniques commonly used in game development.
- = The basics of concept drawing and painting.
- = Reference imagery: photos, concept art, texture sites, etc.
- Painting Tutorials thread on the Polycount forum = Links to more painting tutorials.
Pages in category "EnvironmentTexturing"
The following 14 pages are in this category, out of 14 total.