Category:EnvironmentTexturing
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Revision as of 12:47, 15 June 2012 by EricChadwick (Talk)
Contents
Category Environment Texturing
Topics about texturing levels and environments in games.
Pages in This Category
Environment Texturing Tutorials
- Material Tutorials - by Philip 'PhilipK' Klevestav
- Texture Workflow videos - by Hiten 'Mistry10' Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
- Creating tiling textures in 3dsmax - by Chris 'cholden' Holden
- Thirding - Utilizing your texture space for environment work - by Ben 'poopinmymouth' Mathis
- Hard Surface Texture Painting - by Stefan Morrell
- Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by 'mikebart'
- Using vertex blending to grunge a level and add variety - by Mario 'StrangeFate' Vazquez
- Lighting in game environments - by Sjoerd 'hourences' De Jong
- Painting with Light - by the cinematographer John Alton.
- Modular Texture Optimization - by Sander 'Snader' te Hennepe
More Information
- TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
- = The basics of concept drawing and painting.
- = Texturing techniques commonly used in game development.
- EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
- = Modeling levels and environments in games.
- = Making modular environment art for games.
- = Reference imagery: photos, concept art, texture sites, etc.
Pages in category "EnvironmentTexturing"
The following 14 pages are in this category, out of 14 total.