Difference between revisions of "Category:Environment"

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<u>'''Environment Modeling FAQ & Resources'''</u>
 
<u>'''Environment Modeling FAQ & Resources'''</u>
  
* [http://www.adambromell.com/articles/article3.html (Environment Artist: The Story Teller)] - by ''Adam Bromell''
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* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''Adam Bromell''
* [http://boards.polycount.net/showthread.php?t=52743 (Adam Bromell's sketchbook thread). Contains his work flow processes.] - by ''Adam Bromell''
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* [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell's sketchbook thread] (work flow processes) - by ''Adam Bromell''
* [http://boards.polycount.net/showthread.php?t=51254 (Explanation of an 'imperfection pass'.) ie; making things believable] - by ''Adam Bromell''
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* [http://boards.polycount.net/showthread.php?t=51254 Explanation of an 'imperfection pass'] (making things believable) - by ''Adam Bromell''
* [http://boards.polycount.net/showthread.php?p=678052#post678052 (Environment workflow @ EpicGames)] - by ''Kevin Johnstone''
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''Kevin Johnstone''
* [http://chrisholden.net/tutor/ (Environment Tutorials)] - by ''Chris Holden''
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* [http://chrisholden.net/tutor/ Environment tutorials] - by ''Chris Holden''
* [http://boards.polycount.net/showthread.php?t=52565 (Chris' sketchbook thread). Contains his work flow processes] - by ''Chris Holden''
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* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''Chris Holden''
* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html (Creating tiling textures in 3dsmax)] - by ''Chris Holden''
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* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''Chris Holden''
* [http://poopinmymouth.com/process/tips/thirding.jpg (Thirding - Utilizing your texture space for environment work)] - by ''Ben Mathis''
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* [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''Ben Mathis''
* [http://udn.epicgames.com/Two/WorkflowAndModularity.html (Workflow techniques and modularity with Unreal game technology)] - by ''Epic Games''
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* [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by ''Epic Games''
* [http://book.hourences.com/tutorialsspire.htm (Creating the "Spire" - Gears of War map)] - by ''Sjoerd De Jong''
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''Sjoerd "Hourences" De Jong''
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 (Environment workflow from an artist on Crysis)] - by ''Stefan-Morrell''
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* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''Stefan-Morrell''
 
<br> <u>'''Misc environment information'''</u>
 
<br> <u>'''Misc environment information'''</u>
  
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios]
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios]
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?]
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?]
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<br><u>''' Inspirational art & reference links'''</u>
 
<br><u>''' Inspirational art & reference links'''</u>
  

Revision as of 13:46, 23 May 2008


Environment Modeling FAQ & Resources


Misc environment information


Inspirational art & reference links


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This category has the following 5 subcategories, out of 5 total.

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