Difference between revisions of "Category:Environment"

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(UT3 & Gears Environment Art)
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
  
== Environment Modeling FAQ & Resources ==
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== Environment Modeling Resources ==
  
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
 
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam Bromell] aka adamBrome''
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* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
 
* [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
 
* [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
 
* [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by ''[http://www.kevinjohnstone.com/ Kevin Johnstone]''
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* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]''
 
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
 
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
 
* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
 
* [http://boards.polycount.net/showthread.php?t=52565 Chris' sketchbook thread] (work flow processes) - by ''[http://chrisholden.net/ Chris Holden] aka cholden''
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* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences''
 
* [http://www.hourences.com/book/tutorialsindex.htm Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials] - by ''[http://www.hourences.com Sjoerd De Jong] aka hourences''
 
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
 
* [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Environment workflow from an artist on Crysis] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario Vazquez] aka [[StrangeFate]]''
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''

Revision as of 09:23, 16 July 2008

Environment Modeling Resources

Misc environment information

Inspirational art & reference links


Subcategories

This category has the following 5 subcategories, out of 5 total.

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