Difference between revisions of "Category:Environment"

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(3dsmax Environment Modeling #1 Procedural Stone)
(Industry Info link)
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
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* [http://www.boomzap.com/blog/industry-tips-how-to-not-ask-for-money/ Industry tips: How to not ask for money] - by ''Christopher Natsuume'', Creative Director of [http://www.boomzap.com/ Boomzap Entertainment].
  
 
[[Anchor(IR)]]
 
[[Anchor(IR)]]

Revision as of 21:42, 16 March 2010

Category: Environment

Links dedicated to the design and creation of levels and environment artwork in games.

TableOfContents

Anchor(LD)

Level Design

Anchor(LDB)

Level Design Blogs

Anchor(EW)

Environment Workflow

Anchor(EM)

Environment Modeling

Anchor(ES)

Environment Sculpting

Anchor(ES2)

Environment Skies

Anchor(ET)

Environment Texturing

Anchor(II)

Industry Information

Anchor(IR)

Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

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