Difference between revisions of "Category:Environment"

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== Environment Sculpting ==
 
== Environment Sculpting ==
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
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See the [[Digital Sculpting]] section of the Polycount wiki.
* [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.
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* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
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* [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox sculpt for import into 3ds Max.
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* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''<br>A variety of approaches for sculpting individual rocks and tilable cliffs.
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* [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<br>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.
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* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<br>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
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* [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<br>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)
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* [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.
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* [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<br>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
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Revision as of 11:41, 19 March 2010

Category: Environment

Links dedicated to the design and creation of levels and environment artwork in games.

TableOfContents

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Level Design

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Level Design Blogs

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Environment Workflow

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Environment Modeling

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Environment Sculpting

See the Digital Sculpting section of the Polycount wiki.

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Environment Skies

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Environment Texturing

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Industry Information

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Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

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